Man, kanns kaum erwarten neue INFOS zu hören!
Hoffe vor allen Dingen auf die Abschaffung des 8-Wegesytems, was in nem Video schon erwähnt wurde.
Würde unglaublich viel Variation ins Spiel bringen und wäre einer der größten Schritte in richtung Realismus bei Fußbalspielen.
Ohne jetzt hier gegen die Konkurenz schimpfen zu wollen, aber: gerade PES hätte sowas auch bitter nötig. Habe erst heute morgen wiedermal 1-2 Spielchen PES 09 (PC) gemacht und mich über diese abartig hässlichen Bewegungen bei schnellen Richtungswechseln/Dribblings geärgert. Also da besteht mehr als nur Nachholbedarf, wirkt total hektisch, hackelig und unnatürlich.
Da dies aber der FIFA Thread ist wünsche ich mir eben die Entfernung vom 8 Wege System vorallem für FIFA, und PES soll schaun wo's bleibt.
Für den Anfang wäre ja schonmal ein 16-Wege-Sytem genial. Hört sich vllt im ersten Moment nicht sehr viel toller oder größer an, man muss sich aber nur mal eine situation vorstellen in der man anstatt schräg nach oben links, schräg nach oben "links"-links laufen kann!
Ich denke ihr wisst was ich meine.
Also da hört sich alles super an. 360 Grad Bewegungen und Ball auf den starken Fuß legen und so weiter. TOP!!! Wenn es wirklich so wird.hier mal ein preview zu fifa 10 - von leuten, die die aktuellste fassung testen durften.
http://fifasoccerblog.com/blog/the-fsb-f…xt-gen-preview/
die pressekonferenz von ea war ja schon, doch ein trailer ist mir dort nicht aufgefallen.
Zitat
Now that you’ve had time to digest all of our thoughts and feelings about our time with FIFA 10, here is a list of notes we took from EA’s presentations in London and Vancouver including what they’re working on, what they’re working towards and what complaints they’ve taken on-board.
Gameplay is the #1 priority
Begin the revamp of Manager Mode
In FIFA 09 the overall experience was strong, but still featuring some frustrations.
The aim is 30% innovation, 70% refinement.
Fourth year with this engine
Refining fundamentals
- Cutting edge
- Detail driven
- Critical areas improved
- Becoming hard to improve further
Urgency
Trapping
- New urgency AI Logic, understands threat
- New face-ball logic, so players look at ball and positioning
- Space threat – players will watch the runs of the opponent as well as any dangers such as gaps in defence
- More realistic, less like magical touch
- Removed impossible trap animations
- Improved trapping intelligence, how players react and respond
Positioning of players
- Improved defensive awareness – postion priority logic balance on player attributes
- Improved balance – players swap positions and cover for each other
- Improved attacking mentality of AI players – no more useless straight line runs
Passing
- Halved the time that the ball is in motion when passing
- Physics tweaked to improve feeling and fluidity
- Better space and threat analysis
Shooting
Defending
- Floatiness reduced
- Improved and fine tuned parameters of shooting (including Reynard and Magnus effects)
- Various set of parameters included this year depending on kick type
Goalkeeping
- Improved slide tackling, including balance, momentum and reach
- Timing becomes critical - longer to touch, easier to avoid
- Clearance logic, with more effort driven clearances
- Urgency and awareness, so that if a player’s out of position then someone will cover
- More aggressive
- More intelligent
- More urgent
- More responsive with more rushes and punches under pressure
Response to feedback
Frustrations
- 280 million games played online
- Lots of useful feedback
Requests
- Balance of teams and tactics
- Lofted through balls constantly sparking attacks
- Goalkeepers, exploits and behaviour
- Movement – run animations
- Shooting – ball physics and too many shots hitting the post
- Rules – offsides and advantages not quite right
Removed scripted sequences
- Practice arena improvements
- Manager Mode improvements
- Continuous play including quick free-kicks
- Carding was too predictable in the past
- Warnings (must stay focused on the screen to see all outcomes)
- Quick free-kicks added
Innovations
Change the way the game is played
- 360° Dribbling - first sports game to include 360° dribbling
- Now you have the ability to spot gaps and run through them
- You can modify the direction of running subtly
- You can quickly place the ball on the preferred foot
- Skilled Dribbling system
- Close control for more intricate, more subtle and faster movements
- New nets
Manager Mode in FIFA 09
Manager Mode in FIFA 10
- Disappointing
- Unrealistic results
- Authenticity issues
- Broken transfer market
- Match realism
- Matches calculated on a minute to minute basis
- Significant fidelity
- Based on team strengths and weaknesses
- Much more realistic results
- Authentic transfers
- Based on prestige, experience, squad, manager experience/reputation
- Competition from other clubs when signing players
- Significant improvements in club AI
- Believable player growth
- Player growth based on age, performance and amount of games played
- Surrounding football world realism
- Importance of each fixture
- AI has its own strategy depending on the opposition
- Squad rotation by AI depending on importance of fixture
Quelle: http://fifasoccerblog.com/blog/fifa-10-next-gen-notes/
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »biermösl« (10. Juni 2009, 16:23)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »DJToxi« (4. Juni 2009, 09:28)
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