Zitat
Original von carlett0
spiele regelmäßig cod4, nachdem ich schon cod3 nächtelang gefrönt habe. meiner meinung nach ist für den spielspass (im multiplayer) das wichtigste, gute maps zu haben. und die derzeit für den cod4 existierenden maps sind alles andere als abwechslungsreich, find ich mal. die sind alle nur mittelgroß (wenn überhaupt) bis (zu) klein.
ich würd mir mal wünschen, dass es eine erweiterung gibt:
- maps, die auch mittelgroß bis (sehr) groß sind, wo auch sniper-spiele lustig und chancenreich sind.
- maps, die in der wüste, im jungle und schnee und eis spielen
- übergroße maps, bei denen in einer map mehrere szenarien (also häuserkampf UND weite, hügelige ebene etc) gibt.
- maps, bei denen es szenarien aus der historie gibt, die nun - mit neuen waffen - nachgekämpft werden können (zb thermopylen, normandie, vietnam etc).
ich hoff, diesbezüglich kann ich mir bald was runterladen, denn bei den bestehenden maps leidet bei mir schon das spielvergnügen......
Zitat
Multiplayer Playlist Changes:
The multiplayer playlists in Call of Duty 4: Modern Warfare are always evolving based on community feedback and stats we track behind the scenes. We’re focused on constantly keeping the game fresh and tweaking it based on your feedback, so expect the following Playlist changes to be hitting soon:
Team Deathmatch
* Map Added to Rotation: Showdown - now available in map rotation.
Mercenary Team Deathmatch
* Brand New Playlists: No Clans / Parties allowed.
* Players who don’t want to be matchmade with clans (or people in parties) can team up with fellow lone wolves and play some TDM.
Free-for-All
* Map Added to Rotation: Showdown - now available in map rotation.
* Score Limit Change: 100 Points
Domination
* Map Added to Rotation: Ambush - now available in map rotation.
* Map Added to Rotation: Bloc- now available in map rotation.
* Map Added to Rotation: Pipeline - now availalbe in map rotation.
Ground War
* No changes.
Sabatoge
* Map Added to Rotation: Showdown - now available in map rotation.
Headquarters
* Map Added to Rotation: Ambush - now available in map rotation.
* Map Added to Rotation: Bloc- now available in map rotation.
* Map Added to Rotation: Pipeline - now availalbe in map rotation.
Search and Destroy
* Map Added to Rotation: Showdown - now available in map rotation.
Team Tactical
* Map Added to Rotation: Ambush - now available in map rotation.
* Map Added to Rotation: Bloc- now available in map rotation.
* Map Added to Rotation: Pipeline - now availalbe in map rotation.
Hardcore Team Deathmatch
* Brand New Playlist: 100% Hardcore Team Deathmatch Only
* No longer switched between Hardcore Search and Destroy and Hardcore Team Deathmatch
* Map Added to Rotation: Showdown - now available in map rotation.
Hardcore Search and Destroy
* Brand New Playlist: 100% Hardcore Search and Destroy Only
* No longer switched between Hardcore Search and Destroy and Hardcore Team Deathmatch
* Map Added to Rotation: Showdown - now available in map rotation.
Old School
* Rule Set Change: Free-for-All Only w/ Old School Rules
* Increased Health (slightly)
* No Health Re-gen
* Score Limit Change: 100 points
* Map Added to Rotation: Showdown - now available in map rotation.
Cage Match
* Rule Set Change: No Longer Old School Mode
* 1 v 1: Normal Rules
* Map Added to Rotation: Countdown - now availalbe in map rotation
* Map Added to Rotation: District - now available in map rotation
Oldcore
* Playlist Removed
Team Objective
* Playlist Removed
* All gametypes included now available individually.
Upcoming Patch Updates (Seperate from above Playlist changes):
Addition of Host Migration
* If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely.
Improved Network Performance For Larger Games
* 18 player games now require more bandwidth to host, resulting in smoother performance for players.
Optimized Server Selection for First Match
* Server selection is now optimized to select best bandwidth servers associated by LSP.
Updated Spectator “Chase Cam”
* Change Spectator Mode: Switch between First Person and Third Person.
* 360 Degree rotation around character you’re spectating.
Fixed “Playlist Older Than Host” Error
* Player will no longer get error when entering games.
Optimized Corrupt Create-a-Class Handling
* Players will no longer be kicked from game when their create-a-class data is corrupted.
Added Kill Cam To Everything
* Kill Cam view Added: Air Strike Bombs (Follows bomb from plane to target)
* Kill Cam view Added: Grenades (Follows frag from hand to ground, then rotates to view target)
* Kill Cam view Added: RPGs (Follows RPG from launch to target)
* Kill Cam view Added: M203 Rounds (Follows round from launcher to target)
* Kill Cam view Added: Claymores (Views from behind claymore until explosion)
* Kill Cam view Added: C4 Packs (View from pack rotating to watch target)
* Kill Cam view Added: Martrdom (View from grenade rotating to watch target)
Optimized Old School Experience
* Added Unlimited Sprint
* Doubled Magazine Size
* Added Ragdoll Cam
Additional Start Spawn Locations in All Maps
* Added a minimum of 9 extra start spawns on each side of all maps.
Optimized Sniper Rifle / ACOG Scope Accuracy
* Sniper Rifles and ACOG scope accuracy improved due to fix.
Fixed Weapon Sprint Bug
* Bug which gave players more sprint when using particular weapons.
Thanks again for your constant feedback and support of the game, keep in mind that playlists are constantly evolving, so everything is subject to change based on feedback and results. If we feel something isn’t fun or based on your feedback we’ll continue to change it up and I’ll continue to keep you in the loop.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Stefanlgh« (15. Dezember 2007, 11:46)
Zitat
Original von SWAT-Sniper
was bedeutet das?
Optimized Old School Experience
* Added Unlimited Sprint
* Doubled Magazine Size
* Added Ragdoll Cam
kann man dann noch länger sprinten oder wie?
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »el mas valuable« (15. Dezember 2007, 11:48)
Zitat
Original von M4e
Freut mich dass man nun Seperat Headcore Team Deathamtch wählen kann.
Nur das Hostproblem scheint mir immernoch nicht gut gelöst, wieso kann das Spiel nicht einfach in einer kleinen Pause, wie in Halo einfach nen neuen Host wählen?
Zitat
* If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely.
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