Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Shaggy Summers« (2. August 2014, 11:09)
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[UPDATE] Destiny's six-player raids can only be played with friends
Bungie understands the "frustration" and "limitations" this brings.
UPDATE 4/8/14 8.30AM Bungie has acknowledged the negative fan reaction to news that Destiny's raids don't supporting online matchmaking. In a post on NeoGAF, Bungie writer Luke Smith said he could "understand everyone's frustration about the decision... and the limitations that this places on the activity's adoption at scale.
That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals."
Bungie expects "bleeding edge hardcore groups" to invest significant time in working through the raids, but that some people should be able to beat one in Normal mode within the game's first week on sale. "Hard mode will take longer," he continued. "Once your group learns the encounters, you will be able to get through the Raid significantly faster than three hours."
Smith appeared to play down the fact that you'll need to befriend those who enter into a raid with you, stating just that the "disparate people who come together to try" a raid will be able to view it as "a team-building exercise". Raids will be made easier to beat in several sessions by the ability to store your insertion points each week - meaning your group can break off and rejoin at a later time. Progress and loot eligibility is then reset every seven days - meaning you can only gain rewards from an encounter once per week.
Quelle: http://www.eurogamer.net/articles/2014-0…ed-with-friends
Zitat
[UPDATE] Destiny's six-player raids can only be played with friends
Bungie understands the "frustration" and "limitations" this brings.
UPDATE 4/8/14 8.30AM Bungie has acknowledged the negative fan reaction to news that Destiny's raids don't supporting online matchmaking. In a post on NeoGAF, Bungie writer Luke Smith said he could "understand everyone's frustration about the decision... and the limitations that this places on the activity's adoption at scale.
That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals."
Bungie expects "bleeding edge hardcore groups" to invest significant time in working through the raids, but that some people should be able to beat one in Normal mode within the game's first week on sale. "Hard mode will take longer," he continued. "Once your group learns the encounters, you will be able to get through the Raid significantly faster than three hours."
Smith appeared to play down the fact that you'll need to befriend those who enter into a raid with you, stating just that the "disparate people who come together to try" a raid will be able to view it as "a team-building exercise". Raids will be made easier to beat in several sessions by the ability to store your insertion points each week - meaning your group can break off and rejoin at a later time. Progress and loot eligibility is then reset every seven days - meaning you can only gain rewards from an encounter once per week.
Quelle: http://www.eurogamer.net/articles/2014-0…ed-with-friends
Zitat
[UPDATE] Destiny's six-player raids can only be played with friends
Bungie understands the "frustration" and "limitations" this brings.
UPDATE 4/8/14 8.30AM Bungie has acknowledged the negative fan reaction to news that Destiny's raids don't supporting online matchmaking. In a post on NeoGAF, Bungie writer Luke Smith said he could "understand everyone's frustration about the decision... and the limitations that this places on the activity's adoption at scale.
That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals."
Bungie expects "bleeding edge hardcore groups" to invest significant time in working through the raids, but that some people should be able to beat one in Normal mode within the game's first week on sale. "Hard mode will take longer," he continued. "Once your group learns the encounters, you will be able to get through the Raid significantly faster than three hours."
Smith appeared to play down the fact that you'll need to befriend those who enter into a raid with you, stating just that the "disparate people who come together to try" a raid will be able to view it as "a team-building exercise". Raids will be made easier to beat in several sessions by the ability to store your insertion points each week - meaning your group can break off and rejoin at a later time. Progress and loot eligibility is then reset every seven days - meaning you can only gain rewards from an encounter once per week.
Quelle: http://www.eurogamer.net/articles/2014-0…ed-with-friends
Dann macht ein Clan ja immer mehr Sinn.
Wenn ich es richtig verstanden habe wollen Sub, Tank und Manu ein Squad sein.
Der Benuts, ich und der Hasenbein würden auch eins stellen (vorausgesetzt der Lord hört meine flehende Worte...)
Was ist mit den anderen Kompagnons?
Wie ist der Stand des Clans?
....oder wird es darauf hinauslaufen, dass wir uns treffen, wenn wir uns treffen?
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