und um ehrlich zu sein fand ich das Gore level ein wenig übertrieben so das das ganze zeitweise ziemlich lächerlich aus gesehen hat.
Zitat
Unterwegs als Kinder-Killer?
Die Perk-Zeichnungen aus der Fallout-Serie sind vielen Spielern aufgrund ihres sarkastischen Stils ein Begriff. Erst kürzlich wurde jetzt eine ganz besonders geschmacklose Zeichnung veröffentlicht, welche in Fallout 2 hätte erscheinen sollen.
Das Perk hörte auf den Namen "Childkiller" - genau das richtige Upgrade für alle Spieler, die neben wehrlosen Frauen auch Kinder ins Visier nehmen. Natürlich wurde das Perk letztendlich nicht ins Spiel übernommen - Brian Menze veröffentlichte die Zeichnung jetzt auf deviantart.com und kommentierte es folgendermaßen:
"This image was unused and the only Vault Boy image to ever be cut from Fallout 2. (I'm sure you can figure out why) I remember when I got the request to do a perk illustration for "child Killer" that there would be no way to keep in from being offensive.
I mean really! How do you make an illustration of "child killer" and keep it from being offensive? Anyway for some reason, I thought this was the least offensive way to do it. I have no idea what i was thinking. Even the designer who requested it realized it was a bad idea, so we nixed it. Looking back on it now, I can't believe I drew this."
Dass die Fallout-Reihe gerade aufgrund des derben Humors (soweit man es so nennen kann) berühmt wurde, steht außer Frage. In Fallout 3 haben es derweil noch andere Perks geschafft, welche politisch nicht gerade korrekt daherkommen: Mit dem "Lady Killer"- und "Black Widow"-Perk geht Ihr beispielsweise auf die sprichwörtliche Jagd auf das andere Geschlecht. Und als "Sandman" meuchelt man ungesehen schlafende NPCs.
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Genau wie der "Dastardos" Erfolg bei RDR
Aber es ist halt schwer, eine Grenze zu ziehen. Viele Sachen, die uns heute normal erscheinen, hätten vor Jahren noch einen Aufschrei hervorgerufen.
Hoffentlich verrohen wir nicht so sehr, dass eben solche "Childkiller" sachen in wenigen Jahren harmlos erscheinen.
Quelle
Zitat
Whatever happens in Vegas stays there — even after the apocalypse.
The upcoming futuristic video game Fallout: New Vegas takes place after a nuclear war with China decimates the USA. But Wayne Newton— "Mr. Las Vegas" — survives as the voice of a DJ programmed centuries earlier.
That his essence endures such desolation suggests Newton's spirit "could almost survive anything," says the entertainer, 68, a Vegas fixture for more than 40 years, whose show goes to the MGM Grand this fall.
"Even in the post-apocalypse, there's still Wayne Newton," says the game's producer, Jason Bergman of Bethesda Softworks. "I think he got a kick out of that."
In the latest title in the hit franchise (out Oct. 19, $60 for PS3 and Xbox 360, $50 for PCs, ages 17-up), players hear from "Mr. New Vegas" as they explore the irradiated Strip. (In Fallout's story line, it's 2280, more than 200 years after a nuclear holocaust.)
Newton joins a marquee cast that includes Matthew Perry (Friends), Zach Levi (Chuck), Kris Kristofferson, Michael Dorn (Star Trek: The Next Generation) and Felicia Day (The Guild). Ron Perlman (Hellboy) serves as the game's narrator, a role he has played in several Fallout games, including the 1997 original.
The quips delivered by Mr. New Vegas include suggestions to listeners to keep "living the dream." The character, Newton says, "has a perverted sense of humor."
The designers created the role for Newton "because he is Las Vegas," Bergman says. "He really brings that extra touch of Vegas class to the game. ... And whether he's reading news stories about super mutants or introducing a Dean Martin song, his personality comes through."
"I have never been in a video game before and, frankly, have never played, simply because I have been working my whole life," Newton says.
Newton says he'd read the dialogue — one-liners in some cases, two or three lines in others — and "do them just a little bit different, each one, until we hit on what it was the guys wanted ... where it is Wayne Newton, but it's not Wayne Newton, you know?"
In the real world, Newton has been asked to participate in a Vegas citizens' catastrophe response committee with the U.S. departments of Defense and Homeland Security. "I accepted it readily, because in this day and time I think one has to take those possibilities in consideration and take it seriously," he says.
Should he ever be asked to record one message for posterity, Newton says it would be to "never give in and never give up. I think it is that message people need today."
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