Gerade auf Twitter gelesen, dass Anpassungen der Waffen vorgenommen wurden.
Die Änderungen betreffen bislang jedoch nur die PC Version. Ganz unten steht aber das diese voraussichtlich auch auf Xbox360 und PS3 umgesetzt werden.
Finde ich gut. Auch die M60 wurde entschärft!
Klick
Hier mal die Änderungen auf einen Blick:
As requested by the community, here is the exhaustive all inclusive
changelist of all balance updates made in the R10 Server update for PC.
Increased
the base range of all Automatic and Semiautomatic weapons for more
consistent close range combat.
Slightly increased the damage of
Semiautomatic rifles over long range for more consistent damage output.
Increased
the zoomed burst accuracy of LMGs and decreased LMG accuracy when
moving to reduce LMG run and gun.
Decreased the base damage of the
M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased
the damage of the PKM over long range to balance it with other LMGs.
Increased
the base damage of the Type88 LMG to balance it with other LMGs.
Slightly
reduced the base damage of the M16 and G3 to balance the increased
range.
Slightly increased the damage of the AEK971, F2000, AN94, and
AUG over long range to balance them with other Assault Rifles.
Reduced
the lethal blast range of the 40mm grenade and M2CG to highlight their
role as a secondary weapon against infantry.
Slightly Reduced the max
range of the 40mm shotgun to balance it with other shotguns.
Slightly
increased the base damage of shotgun rounds and reduced their range to
clarify ideal shotgun combat distance.
Reduced the base damage
of the PP2000 to balance the increased range.
Increased the damage of
the 9A91 over long range to balance its lower magazine size.
Increased
the damage and range of the M9, M93 pistols to make them more desirable
as a secondary weapon.
Increased the range of the MP443 pistol to
make it more desirable as a secondary weapon.
Increased the damage of
the MP412 over long range to balance its low rate of fire.
Slightly
reduced the rate of fire of the M1911 pistol to balance it with other
pistols.
Increased the repair and overheat speeds of the Power
Tool. Now overheats sooner but repairs the same amount before
overheating.
Increased the maximum number of Motion Sensors that can
be carried from 2 to 3 and increased the speed which new sensors are
acquired from ammo boxes.
Significantly increased the speed of the
Tracer Dart projectile to make it more effective against airborne
targets.
Increased the reload time of the Mortar Strike and reduced
the damage it does to heavily armored vehicles.
Decreased the range
of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum
Ammo for better Kit Balance, especially in Hardcore.
Slightly
increased the Health of soldiers in Hardcore for better Kit Balance.
Increased
the benefit from the Medkit Heal+ specialization to make it more
desirable as a Specialization.
Decreased the benefit from Vehicle
Reload Speed to balance it against other Vehicle Specializations.
Slightly
decreased the benefit from accuracy specializations to balance the
changes to range and accuracy tweaks.
Fixed a bug where the
BMD3 would take extra damage to the front armor.
Reduced the
explosive damage from Attack Helicopter cannons.
Increased the damage
of AA guns against all targets. The AA gun should be much more
effective against infantry on Port Valdez.
These changes will
eventually make their way to the 360 and PS3 as we work with our
partners Microsoft and Sony to continue to support BFBC2 on all
platforms.
Find ich schon durchdacht, daß Ganze. Am meisten freue ich mich auf die Erhöhung der Fluggeschwindigkeit vom Tracer Pfeil. Wird aber sicherlich eines an Gewöhnungszeit brauchen, bis man sich mal wieder eingestellt hat, auf die Änderungen.