Die TVs auf Messen sind fast immer schei*e eingestellt! Und da hilft kein herumreden!Hat jemand von euch Halo ODST auf der Gamescom gespielt? Ich war gestern da und muss sagen, dass ich von der Grafik echt enttäuscht war. Ich hoffe das ich ein schlechtes Level erwischt habe oder nen TV hatte der evtl. schlecht eingestellt war.
Wer anders evtl. auch da gewesen und kann was anderes berichten?
Die TVs auf Messen sind fast immer schei*e eingestellt! Und da hilft kein herumreden!Hat jemand von euch Halo ODST auf der Gamescom gespielt? Ich war gestern da und muss sagen, dass ich von der Grafik echt enttäuscht war. Ich hoffe das ich ein schlechtes Level erwischt habe oder nen TV hatte der evtl. schlecht eingestellt war.
Wer anders evtl. auch da gewesen und kann was anderes berichten?
Noch einer mit HighscoreDie TVs auf Messen sind fast immer schei*e eingestellt! Und da hilft kein herumreden!Hat jemand von euch Halo ODST auf der Gamescom gespielt? Ich war gestern da und muss sagen, dass ich von der Grafik echt enttäuscht war. Ich hoffe das ich ein schlechtes Level erwischt habe oder nen TV hatte der evtl. schlecht eingestellt war.
Wer anders evtl. auch da gewesen und kann was anderes berichten?
Das komische war nur das jeder andere Stand bessere Bildschirme benutzt hat als Microsoft oO Die Microsoft waren ja eine frechheit für die Augen.
ODST find ich soooo HammerHatte es gestern gezockt auf der GC und einfach BOMBE! Firefight bockt richtig und weil ich über 14000 Punkte gemacht habe,hab ich noch sone Xbox360 Tasche bekommen xD Aber wie gesacht die Bildschirme bei MS waren scheiße,hat man auch bei Forza 3 gesehen.
Zitat
Small team, one year, $60: behind the scenes with Halo ODST
Ars Technica sits down with Joseph Staten, the Creative Director of Halo 3: ODST, to find out how the game was created in such a short amount of time, and why the game's voice talent may seem like a reunion show for one of the best-loved science fiction series ever canceled.
Halo 3: ODST has enjoyed an odd path to release. The game was hinted at during E3 2008, with Microsoft then pulling the plug on the big reveal, deciding instead to unveil the game at the 2008 Tokyo Game Show. While the title was originally spoken of in terms of a smaller add-on to the Halo 3 experience, it has since become a $60 two-disc game with extensive single and multiplayer experiences. The development time on the title? Barely a year. Ars Technica spoke with the game's creative director Joseph Staten to find out just exactly how much of a cowboy project this is.
"I wouldn't say we were flying by the seat of our pants," he told us. In fact, the limits of the project were known from the start. "We knew it was going to be a modified version of the Halo 3 engine. We knew we had a smaller team, and we knew we had a year. From there we began to make plans," Staten said. The original set of projections they were working with came from the development of Halo 3, and of course included padding to iron out and test the engine. Except now the team was working with an engine they knew well, and had mature development tools.
"With a totally stable engine, in the first three or four months, we realized we're moving a lot faster than we thought we would." The ideas began to expand, and he said they quickly understood they could "bite off" much more than anyone had at first assumed. "What you saw, what we announced as we were beginning production, at that point we hadn't benefited from those savings yet," he explained. "We were actually going in too cautiously, and we were able to stretch a bit."
But without Master Chief, is this still Halo?
Halo 3: ODST puts you in the boots of four Orbital Drop Shock Troopers between the timelines of Halo 2 and Halo 3, the game expands the story of what happens on Earth in that timeframe. Since you're no longer a Spartan, there will be no regenerating health, no dual-wielding. You're going to feel much more like a soldier than a superhero. How are gamers going to react to such a radical shift in gameplay mechanics and feel?
"People won't feel like they're missing anything if we did our job right," Staten said. "We wanted to make sure people felt like an ODST, where in Halo 3 you feel like a Spartan. This is a different character; we have to take some things away, and add some things to nail that experience."
People may have to make adjustments and get used to feeling slightly more vulnerable, but it's not a bad thing to shake things up every now and again. "Players will feel very rooted in this new character, with tools very well suited for his job."
It helps that the four-man squad—the game's "main" character is an unnamed ODST called "The Rookie—is voiced by Nathan Fillion, Adam Baldwin, and Alan Tudyk. That's quite the cast of talent, but we asked Staten if the game might suffer from feeling like something of a Firefly reunion.
"Keep in mind that these three guys did work with Halo 3," he said. "So for us at least, that was a good indication that getting those guys together again was just about getting three talented actors in the studio... The tone of the piece and the characters were sufficiently different from what they did in Firefly that we weren't concerned at all." He explained that there were only two qualifications they were looking for: getting people who fit the characters, and who played the game and enjoyed it. All three men were Halo fans, which made the process of recording much easier.
There will also be an Oni agent overseeing the team's mission, and she'll be voiced by a name Battlestar Galactica fans will recognize rather easily: Tricia Helfer. She actually was in the same room as Nathan Fillion for a recording session, a rarity when it comes to voice work. "They brought a really great relationship with them into the studio," Staten said. "We did their cinematic dialog and some mission dialog. It was great. There were scenes where having the connection was wonderful; their performances were stronger having them together at the same time."
The game also benefits from the voice talents of one Nolan North, who became something of a voice acting star in the gaming world after his turn as Nathan Drake in the PS3 title Uncharted, and was more recently in the Xbox Live Arcade title Shadow Complex... among a long list of other games. Staten laughs when we ask whether you're contractually obligated to hire North if your game has a male character. "I think so!" he replied.
Halo has always been a cinematic experience, a platitude that has become overused when describing games, but the level of voice talent in ODST is impressive, especially for science fiction fans.
Würd mich auch mal interessieren!kann man die Kampagne jetzt eigentlich auch koop zu 4. spielen? oder nur den firefight modus?
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