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1 781

Freitag, 15. März 2019, 15:36

R3E The March 2019 Developer Notes

Quellcode

1
https://forum.sector3studios.com/index.php?threads/the-march-2019-developer-notes.12862/

1 782

Sonntag, 17. März 2019, 15:30

ASSETTO CORSA COMPETIZIONE EARLY ACCESS RELEASE 6

Changelog v0.6.0

ACHTUNG SPOILER! Hier klicken um einzusehen
– Added Nissan GT-R Nismo GT3 2018 model year.

– Added Nissan GT-R Nismo GT3 2015 model year.

– Added Monza Circuit.

– Driving (F1) cameras reworked: added two more driving cameras (dash pro – with car hidden intended for built cockpits – and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.

– Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.

IMPORTANT: old camera settings will be lost.

– Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.

– TV onboard (F6) cameras added for available cars.

– Free (F7) camera now available with Cinema HUD (open with mouse scroll button).

NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.

– Rewrite of multiplayer/gameplay code to improve stability and session progression.

– Ingame menus restructured and divided into Garage and Pause menu.

– Ingame HUD reorganised and added session status widget.

– New Radar widget added to HUD based on the popular app for the original Assetto Corsa.

– Updated configuration for dedicated servers, see https://www.assettocorsa.net/forum/index…r-admins.54830/

– Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added.

– Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day.

– UI and video settings are now stored in text files (…Documents\Assetto Corsa Competizione\Config\menuSettings.json).

IMPORTANT: your previous menu, graphical and game settings will be lost.

– Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage.

– Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality.

– Added session type tags in the UI car selection page to help identify entries eligible in different race types.

NOTE: In quick race mode, the opponent field is generated based on the player’s choice of entry.

– Added model year tag in the UI car selection to help identify car models in different evo versions.

– Assist options will now reliably update when changed during a session.

– Further adjustments to headlight effects in TV cameras.

– More realistic full formation lap with AI.

– AI aggressiveness tuning.

– AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency.

– Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track.

NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries.

– Improved raindrop effects on car windshields.

– Water spray from opponent cars now affects the player car’s windshield in a dynamic way, taking into account distance, speed and track wetness.

– Automatic wiper assist now reacts to water spray and not just rain.

– Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions.

– Improvements to car vs. track surface collisions.

– Audio channel usage optimization.

– Reworked and more reliable marshalling system with checkered, yellow, white and blue flags.

– Added new spotter messages.

– Added race communication alerts.

– Losing the server connection (e.g. by a server restart) will now trigger a permanent message.

– Important race communication alerts are displayed for a longer time.

– Better highlights overtake detection.

– Optimized CPU use on all threads.

– Optimized replay memory usage.

– Optimized netcode and bandwith usage for Multiplayer servers.

– Volume and audio settings now affect the intro music.

– Added video sequences volume.

– Fixes to various car LODs to reduce pop-in in racing scenarios.

– Adjusted driver position in the BMW M6 GT3.

– Adjusted driver steering animations.

– Adjusted wet tyre shader and added ambient occlusion on tyres.

– Fixed potentially wrong resolution and crashes when starting the game.

– Fixed multiple crashes occurring when quitting sessions.

– Fixed replay time multiplier not resetting on session change.

– Fixed potentially wrong car location detection.

– Fixed static car shadow fading out at high speeds.

– Improved tyre model combined grip.

– Improved tyre heat model, especially in overheat conditions.

– Tyre wear is now affected differently by different kerbs, concrete and other surfaces.

– Tweaks in preset setups for all cars (we highly advise to not use older setups).

– Improved vertical surfaces aero model.

– MoTeC Telemetry implementation.

– Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session.

– MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for evaluating basic setup and driver performance.

– Added native DBox SDK support.

– Added option to enable/disable native Fanatec LEDs.

– Setup minimum fuel load set at 2 litres for all cars.

– Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.

– Steering ratio tweaks for all cars.

– Monza BoP A adjustments for all cars.

– Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.

– Sand traps now slow the cars down.

– Fix to unreliable car spawn in certain situations.

– Flipped cars will automatically spawn in the pits.

– Severe cutting will result in immediate disqualification in any type of Multiplayer sessions.

– Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand.

– Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts.

– Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects.

– Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well.

– Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback.

– NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version.

– NOTE: The maximum number of all ratings will be set to 99 (instead of 100).

– NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.

– Backend servers: improved reconnection stability.

– Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations.

– Passworded servers can now be created.

– Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap.

NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties).

NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained.

NOTE: The Broadcasting API is temporarily disabled


Assetto Corsa Competizione 0.6.5 | Nissan GT-R Nismo GT3 2018 @ Monza


1 783

Montag, 1. April 2019, 22:49

rFactor 2 Roadmap Update March 2019

Quellcode

1
https://www.studio-397.com/2019/03/roadmap-update-march-2019/

1 784

Montag, 8. April 2019, 13:43

RaceRoom April Update

Quellcode

1
https://forum.sector3studios.com/index.php?threads/4th-april-2019-update.12946/

1 785

Dienstag, 16. April 2019, 21:19

ASSETTO CORSA COMPETIZIONE – EARLY ACCESS UPDATE 7 IS SURPRISINGLY OUT!

Quellcode

1
https://www.assettocorsa.net/competizione/news/



Release 29. Mai !!




Assetto Corsa Competizione 0.7.2 | Quick Race + Replay | Nissan GT-R Nismo GT3 2018 @ Monza


1 786

Donnerstag, 18. April 2019, 19:50

RaceRoom Easter Sale

Quellcode

1
https://forum.sector3studios.com/index.php?threads/easter-sale.13061/

1 787

Mittwoch, 24. April 2019, 23:59

Volkswagen ID.R Time Attack Challenge

Quellcode

1
https://forum.sector3studios.com/index.php?threads/volkswagen-id-r-time-attack-challenge.13102/







RaceRoom Racing | Volkswagen ID.R Time Attack Challenge @ Nordschleife

Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »AK1504« (25. April 2019, 03:07)


1 788

Freitag, 24. Mai 2019, 23:07




"Automobilista 2 is the culmination of a project developed over the course of nearly a decade. At its core, it is a comprehensive simulation of the Brazilian motorsports scene, featuring all major Brazilian racing series, race tracks and manufacturers.

Automobilista 2 will also celebrate Brazilian motorsports heritage by featuring some of the country´s most iconic heroes and achievements through its rich history in the sport.

Packing an even larger roster of diverse cars and tracks than its predecessor, Automobilista 2 will venture further into the best of international motorsports, including prestigious brands such as McLaren and BMW along with iconic venues such as Brands Hatch and Imola, at the same time continuing to explore the more exotic and exciting forms of motorsports from around the world.

Boosted by a new technical partnership with the developers of the award-winning Project CARS series, Automobilista 2 is built on the MADNESS engine, providing incredible graphical quality, the most advanced dynamic weather and track condition systems in a racing simulator and superior VR support, to deliver a substantial realism upgrade and a fully immersive visual experience.

With Automobilista 2 we aim to combine the strengths that made its predecessor unique with major evolutions in all areas. The sim will offer some exclusive features for both single player and multiplayer, which we look forward to sharing over the remaining months of development!"

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (25. Mai 2019, 02:06)


orderbaron

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1 789

Montag, 27. Mai 2019, 12:58

da bin ich mal gespannt, Physikmässig ja Referenz
-----------------------------------------------------------------------
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1 790

Montag, 27. Mai 2019, 20:40

Ja ich hoffe das top Fahrverhalten und das großartige FFB können verlustfrei übertragen werden.



Automobilista 2: The Big Interview - Part 1

Quellcode

1
https://www.racedepartment.com/threads/automobilista-2-the-big-interview-part-1.168990/

orderbaron

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1 791

Dienstag, 28. Mai 2019, 10:22

Ja ich hoffe das top Fahrverhalten und das großartige FFB können verlustfrei übertragen werden.



Automobilista 2: The Big Interview - Part 1

Quellcode

1
https://www.racedepartment.com/threads/automobilista-2-the-big-interview-part-1.168990/


gepaart dann mit einer Super Grafik könnte es etwas werden, Online Part natürlich großes ? , da ist IR ja deutlich Referenz, na mal abwarten. Konkurrenz ist immer gut
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360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

1 792

Dienstag, 28. Mai 2019, 15:47

Assetto Corsa Competizione Multiplayer & Rating - 1.0

Quellcode

1
https://www.assettocorsa.net/forum/index.php?threads/multiplayer-rating-1-0.57088/

1 793

Mittwoch, 29. Mai 2019, 15:27

So Release Day is dann auch da...

"The wait is finally over! After many months in Early Access, Assetto Corsa Competizione, the Official BLANCPAIN GT SERIES game, featuring 51 teams, 280 selectable drivers and 14 manufacturers launches today on Steam."



1 794

Donnerstag, 30. Mai 2019, 07:39

Hi Ak1504,

da Du ja seit vielen Jahren sämtliche Rennsimulationen spielst und ausprobierst, eine Frage:

Welches Spiel gibt aktuell das beste Feedback am Lenkrad zurück.

Sprich welches Spiel gibt einem am Lenkrad das beste Gefühl, wenn man zum Beispiel auf eine Schikane zurauscht und in die Eisen geht, oder wenn man eine lange Kurve fährt und der Grip wird deutlich spürbar weniger bevor man abfliegt usw ;)

Für PC!!!

Grüße und schönen Feiertag
Oliver

orderbaron

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1 795

Dienstag, 4. Juni 2019, 11:35

Hi Ak1504,

da Du ja seit vielen Jahren sämtliche Rennsimulationen spielst und ausprobierst, eine Frage:

Welches Spiel gibt aktuell das beste Feedback am Lenkrad zurück.

Sprich welches Spiel gibt einem am Lenkrad das beste Gefühl, wenn man zum Beispiel auf eine Schikane zurauscht und in die Eisen geht, oder wenn man eine lange Kurve fährt und der Grip wird deutlich spürbar weniger bevor man abfliegt usw ;)

Für PC!!!

Grüße und schönen Feiertag
Oliver


bin zwar nicht AK, aber meine 2cents sind: von der Physik Automobilista, vom Gesamtpaket ( gerade auch online ) Iracing
-----------------------------------------------------------------------
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1 796

Dienstag, 4. Juni 2019, 11:48

Hi Orderbaron,

danke für Dein Feedback.

iRacing bin ich ja 5 Jahre lang intensiv gefahren ;)

Klar ist das Online das EINZIG WAHRE ;)

Bei Assetto Corsa BETA hatte ich eigentlich das bisher BESTE "Lenkradgefühl" ob anbremsen, Gas geben, Abriss in einer langen Kurve usw. leider hatten die das bei den Endversion komplett anders, weshalb auch immer.

Wie fühlt sich der Wagen im Vergleich iRacing zu Automobilista an? Wo merkt man besser am Lenkrad das Bremsgefühl, beschleunigen etc?


Danke
Oliver

orderbaron

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1 797

Dienstag, 4. Juni 2019, 13:12

Hi Orderbaron,

danke für Dein Feedback.

iRacing bin ich ja 5 Jahre lang intensiv gefahren ;)

Klar ist das Online das EINZIG WAHRE ;)

Bei Assetto Corsa BETA hatte ich eigentlich das bisher BESTE "Lenkradgefühl" ob anbremsen, Gas geben, Abriss in einer langen Kurve usw. leider hatten die das bei den Endversion komplett anders, weshalb auch immer.

Wie fühlt sich der Wagen im Vergleich iRacing zu Automobilista an? Wo merkt man besser am Lenkrad das Bremsgefühl, beschleunigen etc?


Danke
Oliver


das ist schwer zu sagen, muss man "erfahren" sozusagen, kommt ja auch 2. Teil, mal abwarten wie der wird, RF2 is ja auch nicht schlecht, AC hat halt auch so seine Macken, daher für mich nach wie vor Gesamtpaket IR nicht zu knacken, freue mich aber über Konkurrenz, bin da auf Automobilista 2 gespannt, gerade auch ob sie onlinepart hinbekommen
-----------------------------------------------------------------------
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1 798

Samstag, 8. Juni 2019, 20:32

Welches Spiel gibt aktuell das beste Feedback am Lenkrad zurück.

Sprich welches Spiel gibt einem am Lenkrad das beste Gefühl, wenn man zum Beispiel auf eine Schikane zurauscht und in die Eisen geht, oder wenn man eine lange Kurve fährt und der Grip wird deutlich spürbar weniger bevor man abfliegt usw ;)




Das kann man schlecht pauschalisieren bei der Vielfalt an Hardware und vor allem persönlichen Vorlieben das merkt man immer wieder wenn man mal FFB Einstellungen von anderem Usern probiert wie stark das variiert. Ich denke was man sagen kann ist das eigentlich keine der gängigen Sims schlechtes Feedback liefert.

1 799

Samstag, 8. Juni 2019, 21:45

RaceRoom May 2019 - Developer notes

Quellcode

1
https://forum.sector3studios.com/index.php?threads/may-2019-developer-notes.13174/




RaceRoom 5th June 2019 - Update

Quellcode

1
https://forum.sector3studios.com/index.php?threads/5th-june-2019-update.13250/



Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »AK1504« (8. Juni 2019, 22:40)


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