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The Witcher 3:
Bear in mind I didn't read previous previews so I may be regurgitating information.
-There will be no overt tutorial instead mechanics will gradually be introduced.
-Combat system now has dodge in order to be closer to the pirouettes found in the books.
-Geralt can choose to execute or spare bandits, though he can loot them either way.
-They are targeting 30fps on console.
-Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
-They added Witcher sense similar to Batman's Detective mode so you can see weak points on monsters like The Fiend's lungs, or outside of battle to re create events like tracking a -murderer.
-Main storyline is 40-50hrs, and another 40-50 in the open world.
-No "Fedex Quests."
-Choice and consequence will ripple across the world.
-Don't want to build a sandbox experience, storytelling is still the main goal.
-Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.
-Geralt can jump. In-house motion capturing, though the horse was done somewhere else.
There are screenshots with monsters in them though I have no idea if they are new or not. For example there is a screen of the monster (The Fiend) on the cover (you can see its head on the bottom right) fighting Geralt. The other screens are a burning village (DX11), Geralt surrounded by wolves and fighting flying witch like creatures. Though the demo shown was using DX9 some of the screens in the magazine are using shots from the DX11 tech demo.
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The Witcher 3 will have three different playable epilogues driven by player choice.
The Witcher 3: Wild Hunt will track player choices and actions to help weave an ending for gamers that can vary in tiny and sometimes major ways, the developers tell Polygon.
"There will be 36 different endings," said Adam Badowski, managing director of CD Projekt Red.
"Thirty-six world states," corrected Michal Platkow-Gilewski, the company's head of marketing.
It's a subtle difference, but the two explained that the PS4 and PC game so thoroughly tracks player choice that the end result are a lot of changes, from the tiny to the major. When I asked the two how many smaller changes the game endings might see, Platkow-Gilewski said the team stopped tracking those when they got to 300.
The safest description, they decided, was to broadly tell players that The Witcher 3 will deliver three entirely different, playable epilogues. And those three different playable endings can only be achieved by playing through the game and making different choices, they said.
"The game is quite complex," Badowski said. "We didn't mean to develop something special for the endings, it's a natural consequence of the story line. The story has hundreds of different branches and sub plots. We have to just sum all of those elements up in the epilogues. Some of those elements are taken from the very beginning and some from other moments of the storyline. All of them will connect in the epilogue.
"We have a lot of things to summarize. We didn't spend time on inventing endings, it was just the consequence of those choices."
The Witcher 3 picks up after the the Nilfgaardian Empire has attacked the Norther Kingdoms following the end of the last game, and after Geralt of Rivia, the Witcher, has fully regained his memory.
The game, which is in development for the PS4 and PC and "something more maybe", will feature more than 100 hours of gameplay evenly divided between the game's mammoth main story line and a vast array of side quests, the two said. The open world, they say, will be roughly 35 times the size of the previous game's world.
The game will also feature enhanced combat which includes a new Witchers Senses system that allows you to attack weak points of enemies.
Because the previous games weren't available on the PS3, and this one is coming to both the PC and PS4, it has been specifically designed to be approachable. But the team is also working on a mechanic that will allow those players who invested time playing the game on another platform for their choices to somehow shape this new experience on the PlayStation 4.
"We are going to give you a possibility to use your save from The Witcher 2, but it will depend on the platform," Badowski said. "On the Sony platform we are developing the game for the first time, so we invented a way to define your old actions and decisions.
"If you decide to play on the PS4 and played on PC previous, you probably want to have continuation, you want to have a similar character."
Badowski said they are not yet ready to talk about the specifics of how that will work.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »iNero« (8. Juni 2013, 13:11)
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Aufgrund der Kooperation mit Xbox One muss das für seine kundenfreundliche Einstellung gegen DRM Maßnahmen bekannte Unternehmen möglicherweise seinen DLC für „The Witcher3: Wild Hunt“ kostenpflichtig zur Verfügung stellen. Für PC‘s wird dieser aber nach wie vor kostenlos abrufbar sein. „PC-Spieler brauchen sich keine Sorgen zu machen. Wir werden The Witcher 3 komplett ohne Kopierschutz via gog.com veröffentlichen und auch auf Steam.“ so Iwinski.
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"Mit dem dritten Teil kommen wir zum Punkt und schließen viele Handlungsstränge ab. Wir zerstören nicht die Welt und lassen sie dann zurück, aber wir wollen dieses Spiel definitiv zu einem Finale der großen Sorte machen", erklärt Iwinski. Zu Geralts zukünftiger Rolle äußert sich der Producer: "Gut möglich, dass wir Geralt in späteren Spielen einbeziehen. Wir müssen nur darüber reden und herausfinden, was wir als nächstes machen wollen".
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G: You’re at the forefront of the adoption of the next generation consoles. Are you already working on the devkits? What are your impressions of the Xbox One and PS4? Are there any marked differences in horsepower between the two?
K: Yes, we’ve been working on Microsoft and Sony-provided devkits for some time now, well before the consoles were officially presented. As for the differences between the two — both are very potent pieces of hardware and developing games on them is a pleasure.
G: Will the game look any different on different platforms or you’re aiming to make it look the same? Can gamers with high-end PCs expect better visual fidelity at maximum settings like for The Witcher 2?
K: We’re aiming to deliver the same experience on all the platforms – we’re developing The Witcher 3 on next gen platforms so visual cutbacks will not be the case here. Eyecandy for everyone!
Stehe ich völlig auf dem Schlauch oder ist das geleakte Gameplayvideo wirklich von 2008?
btw es gab doch mal ein geleaktes Video von einem Spiel welches angeblich für die nächsten Konsolen entwickelt wird, in dem ein noch unfertiges Dorf zu sehen war. Das Dorf aus dem geleakten Witcher 3 Gameplay erinnert mich stark daran![]()
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