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1 721

Mittwoch, 20. Dezember 2017, 13:51

RaceRoom is under maintenance

We are preparing the game for our imminent release of 3 Porsche cars.

Here is the changelog of the update being deployed:


Added a default profile for Fanatec CSL Elite PS4
Added a new selector for the strength of the collision effects in the FFB options menu
VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
AI - further improvements of AI side-by-side logic
AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
Fixed a wrong Bosch label on the Callaway C7R virtual display.
Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.

Sound, Physics & AI:

BMW M6 GT3 - Made 5th gear a bit longer
BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
RUF RT12 GTR3 - Fuel use adjustments
Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
Lakeview Hillclimb - Helicams (drone style) added
Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)


Brands Hatch - Fixed a hole in the ground in turn 2.
BMW M6 GT3 - Various matte finish tweaks
McLaren 650s GT3 - Various matte finish tweaks
i7 4770k | EVGA GTX 1080 FTW | Gigabyte Z87X-OC | 16 GB G.Skill Ares 2400 | Fanatec CSR + CSR Elite Pedals

1 722

Donnerstag, 21. Dezember 2017, 12:31

RaceRoom Racing | 2017 Porsche Cayman GT4 Clubsport @ Oschersleben

RaceRoom Racing | 2017 Porsche 911 GT3 Cup @ Nürburgring GP

i7 4770k | EVGA GTX 1080 FTW | Gigabyte Z87X-OC | 16 GB G.Skill Ares 2400 | Fanatec CSR + CSR Elite Pedals

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (22. Dezember 2017, 11:55)

1 723

Montag, 8. Januar 2018, 19:23

When a Pro Racing Driver trains on iRacing - LeMans24H - Porsche

Wolfgang Reip / Belgischer Rennfahrer


1 725

Heute, 22:08

Die entwicklen KI das is viel interessanter... Wobei bei den Preisen uninteressant für Gelegenheitsfahrer wie mich -.-
i7 4770k | EVGA GTX 1080 FTW | Gigabyte Z87X-OC | 16 GB G.Skill Ares 2400 | Fanatec CSR + CSR Elite Pedals

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