Zitat
Original von fake
bor schaut das nice aus
das cockpit scheint richtig gelungen zu sein. leider ist das filmchen recht dunkel. naja, zumindest bei mir, denn ich sitz am falschen rechner. vllt. sieht man bei euch mehr.
Zitat
In the past we've claimed that each car in PGR3 is made of about 80,000 polygons on average. To put this in perspective, we previously used about 10,000 per car in PGR2... that's an eight fold increase from our last game. Appropriately enough, some were sceptical about this number, especially given the enhanced shading and lighting we're incorporating into the game in addition to the increased number of polygons. So, I took it upon myself to head over to the car artists, and found out for myself exactly how many polys we were pushing per car. The results were surprising... therefore I'd like to take this opportunity to apologise to all gamers who were expecting 80,000 triangles in PGR3. I can conclusively reveal that in fact we do NOT have 80,000 polygons on average per car.
... It's actually closer to 96,000...
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »fake« (14. Oktober 2005, 01:23)
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