Zitat
Zitat von GameInformer.com
"Midway Los Angeles Studio Head Scot Lane reveals what will separate TNA Impact from the other grapplers
Game Informer: Could you talk a little bit about the TNA league and what you think makes it different from the other wrestling leagues?
Scot Lane: TNA is much more acrobatic than any league I have seen. These guys are true athletes. To me, the Ultimate X matches really set them apart. Basically, there are ropes around 15 feet above the ring with a belt hanging in the middle. The first guy to climb up and get the belt wins, but it is nowhere near as easy as it sounds. I’ve seen these guys fall and land on their back, it looks real painful. You also have to be agile to get up there and get to the belt. It is really worth watching.
GI: We’ve heard that some of the real wrestlers have been consulted for the game. How have they been helpful to the development process?
Lane: We have met with a lot of the wrestlers, but Samoa Joe and AJ Styles have been in on the most meetings. First and foremost, these guys are gamers so they really understand games and they know what the real fan base wants to see in a game. They have contributed in many areas; the nuances between U.S., Japan, Europe, the pacing of the game, moves they think will translate to video games (they have also been in many mocap sessions as have several other TNA Wrestlers), controls, and a lot more. They have been really involved and are awesome to work with!
GI: Are there any aspects specific to the league that you think will translate well into a game?
Lane: Oh Yeah, like I mentioned earlier – the Ultimate X is specific to the league. We’ll also have other TNA match types, a lot of their wrestlers, finishing moves. Our goal is to give the fan base the game they want – TNA Impact Wrestling!
GI: How is TNA going to be different from the other wrestling titles out there?
Lane: Our primary focus is on gameplay and our goal is to have the smoothest, most responsive gameplay in the genre. We are running at 60fps and the game already feels great. We have two of the best combat guys in the business in Mark Turmell and Sal DiVita and these guys love wrestling.
GI: We also know that you have several people in development with an arcade background. Does this mean you are going for a more arcady play style?
Lane: There will be some arcade elements, but we are making a Next-Gen console game. Mark and Sal bring an attention to detail and a focus on “feel” that has remnants of the arcade days with a modern edge. They really focus on moment to moment gameplay and the subtleties of combat. Our team is so excited to get the game in people’s hands.
GI: What do you feel is the most exciting aspect of the gameplay?
Lane: This is a real tough question, because it is difficult to break it down to one aspect. Right now, we are working on reversals, so as of today I would be leaning toward that. It is super cool to get into a reversal battle with your buddy. Overall, we just love the combat feel and responsiveness. It’s also pretty cool pulling off a Canadian Destroyer to finish off a match, blasting someone with a chair, drop kicking someone off a turnbuckle. The list goes on and on.
GI: Crowds are an important part of wrestling; will TNA’s be distinctive in any way?
Lane: Absolutely, we have put a lot of work into our crowd. Our goal is to create an environment (including crowd) that feels like TNA. We are also focusing on making the crowds distinctive when you are in Japan, England or any different arenas. This is one of the things that Joe and AJ where very passionate about.
GI: Character creation is also a long-standing tradition in wrestling games; will TNA have a character creation system? If so, can you talk about it? If not, why?
Lane: We will definitely have character creation. This is another big feature. I can’t give away too many details yet, as it is in development but we want to give people a lot of flexibility in creating their character.
GI: TNA has a six-sided ring, does this change elements in the gameplay in any way?
Lane: Yeah, it speeds things up. More ropes and turnbuckles equal more angles in which to Irish-whip someone. Also, it means the ropes are much tighter so guys can walk on the ropes and do lots of cool spring moves off the ropes. The six-sided ring gives us a lot of flexibility to get exciting moves into the game.
GI: Can you talk a little about multiplayer or online?
Lane: It is pretty early but we will have both. As far as multiplayer, we will have lots of options; Tag team, fatal four way, Ultimate X, King of the Mountain and many more. We want to give lots of options so you can jump in and play against a friend or get online and test your skills against other fans."
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »PRiME TiME« (28. September 2007, 15:14)
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Edgeraze« (28. September 2007, 22:47)
Zitat
Original von Motörhead
ich glaub wir haben in deinen ca. 100 beiträgen verstanden dass du wwe kacke und den rest wie japsen samt indy und tna geil findest.man braucht sich nicht immer zu wiederholen...
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »Edgeraze« (12. Oktober 2007, 17:05)
Zitat
Total Nonstop Action Wrestling und Midway präsentieren nun das offizielle "Making Of" zum kommenden Videospiel "TNA iMPACT". Dabei sind neben den Entrances unter anderem viele Signature Moves von AJ Styles, Samoa Joe, Senshi und Sonjay Dutt zu sehen.
Ebenso ist der aktuelle Kommentar von Don West und Mike Tenay zu hören.
Zum Video gelangt ihr HIER.
Des Weiteren wurden weitere Features und Fakten bekannt gegeben:
- "TNA iMPACT" erscheint im Frühling des Jahres 2008 und wird für Playstation 2, Playstation 3, XBox 360 und Nintendo Wii verfügbar sein.
- Es gibt mehr (!) als 20 spielbare Superstars. Darunter befinden sich unter Anderem Kurt Angle, Samoa Joe, AJ Styles, Sting, Jeff Jarrett, Christian Cage, Rhino, Abyss und viele mehr.
- Im Storyline-Modus kann man eine Menge selber entscheiden. Der Spieler kann - Ähnlich wie bei der "SmackDown! vs. RAW" - Reihe Entscheidungen selber treffen. Tritt er als Heel auf oder unterstützt er die Faces!?
- Verschiedene Move Sets, Wrestling Styles und Ring-Look / Zubehör.
- Lege dir einen Manager zu und schalte über Mini-Games neue Fähigkeiten, Moves oder Kleidung frei.
- Es ist möglich OnLine an Tunieren teilzunehmen.
- Weitere Möglichkeiten OnLine zu spielen: Tag Team Matches, Ultimate X, King Of The Mountain, Fatal Four-Ways und vieles mehr.
Quelle: Gerweck
Zitat
Bestätigt: 8
Abyss
AJ Styles
Christian Cage
Jeff Jarrett
Kurt Angle
Rhino
Samoa Joe
Sting
im neuen Trailer zu sehen: 5
Homicide
Hernandez
Eric Young
Scott Steiner
Chris Sabin
im Making-Of Video zu sehen: 4
Senshi
Sonjay Dutt
Jay Lethal
Christopher Daniels
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »PRiME TiME« (13. Oktober 2007, 11:43)
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