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Version 2.3 is live! Small update adding some Commando skill icons and the one that was missing for the Defender. The size of the JAR has increased accordingly. Note for those who want to import saved files with more than 95 points: You can open files that have more than 95 points allocated, but the level calculator will not work, nor will you be able to add any more points. Lowering points still works. I do not recommend attempting to save a new file loaded with data from an older more-than-95 file. This could result in erratic behavior. If you'll notice, there is now an "Options" menu on the toolbar. I'm open to suggestions for what should be here - I want the program to work for you guys how you want it to. Any suggestions would be appreciated! The Too Human Character Plotter allows for the creation or viewing of class builds using skill trees very similar in appearance to those in-game. The layout is now very close to the actual skill trees in game, but the original basic layout credit goes to maawdawg and tmunee. Enjoy the current release, and, as always, I appreciate any feedback. Contact: AIM: Wiiggin E-mail: wiiggin@gmail.com Too Human Character Plotter (Java version) Current release (version 2.3) available online at: http://pyreflies.nu/hench/TooHuman/TooHumanCalc.jar File size: 418 KB To view/execute the JAR file: Go to http://www.java.com/en/ and download and install the Java Runtime Environment (simply called "Java 6" now, I think). Java supports multiple platforms and allows for cross-platform execution of code. The Plotter supports Java 1.5 (5.0 to some) or higher. For the best experience, I recommend maximizing the window. Important note: do NOT extract the files from the archive. Java will run the archive as an executable. Change log: Version 2.3 * Fixed bug: clicking would add or remove two points instead of one. * Some new icons for the Commando and Defender. * New input methods available by Alt+clicking (left or right/control) on the skill nodes. * Optional progression bar on class builds (% of points used). Version 2.2 * Updated with new character point total of 95. Also the level calculator had to be re-written. * New loading screen with loading details. * Can now save/load a file with all five classes. Still supports single-class files. Version 2.1 * Optimization and bugfixes. * Small change to the Human ruiner node. Previous information based on the wiki was wrong. (That is, that the node increased Ruiner range and damage. It really only increases range.) Version 2.0 * Redesigned layout very similar to the actual trees in-game. * Updated all class and skill details (titles, stats, descriptions) based on the recently released Too Human demo. * Should display much better on none-widescreen displays. I still recommend full-screening it, though. * Click or use the mouse wheel to add or remove points from skills. * No longer can you add more than 107 points to the trees. Version 1.0 * BioEngineer stats now match up with the demo. * Now works on Macs!! (Big thanks to Mark!) * Class/Alignment icons now in a better place. * Smaller left pane to allow more screen space for the trees. * Revamped layout, using skill icons and more detailed descriptions from from the Too Human wiki. * Class descriptions from the actual game! * Class stat bars * Class icons * Alignment descriptions * Total point allocation * Level calculator * Splash screen Version 0.8 * All skill trees * Both alignment trees * Path restriction * Save/load of character trees Currently in development: * .NET 3.5 C# port of the application. * I've got icons for the Commando, but most of them are of low quality since I'm no graphics artist. Same for one for the Defender. Hopefully new and higher quality ones show up at some point. Feedback appreciated, as always! Enjoy the current release!
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Original von K.O.NTRAST
ja es ist schwierig, wenn du dich aber nicht entscheiden kannst, nimm den Champion, weil er der ausgeglichenste ist von allen, dann kannst du dich während des Spiels etwas anpassen![]()
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »lesmue« (19. August 2008, 13:13)
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Original von K.O.NTRAST
1. dann wäre die Rüstung ja schnell schrott wenns die Anfangsrüstung wär
2. es werden sooo geile Rüssis kommen glaubt mir einfach, diese, die du selbst anfertigen muss, die lilalen, die werden alle genial ich sags euch
Man die Amis dürfen morgen schon zocken son Dreck![]()
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