Habe ich zum MP gefunden:
The multiplayer mode took front and center, as this was the first time it was playable by media. A team death match was set up, with media and development staff interspersed. The gameplay, as mentioned, is very similar to the game whose engine it used, Call of Duty 4. The basic controls are identical, making it easy for FPS fans to jump right in. There is one major addition, however, in the form of a cover system. The cover system implemented is easily the smoothest, most intuitive one yet in a game. It’s easy to jump in and out of it, and you can even jump straight out of cover into a dead sprint. Moving from one piece of cover to another is smooth, and Bond moves like a secret agent, not like a soldier, when moving to and from it. It was incredibly impressive, and made the whole thing that much more fun. This was the most fun FPS multiplayer I’ve played since that OTHER Bond game, Goldeneye on Nintendo64. The levels are extremely varied, from busy city rooftops to more traditional open expanses. The pace is quick and smooth. If you’re a fan of hyper-realistic shooters and prefer to snipe, or you’re a camper, there are not a lot of hidden spaces that I could find in the first couple go-arounds, but there are definitely possibilities. The only other mode I played was “Golden Gun,” which is a death match mode that is reminiscent of an old politically incorrectly named children’s game. One layer has the Golden Gun, you can kill everyone, but you get more points for killing the one with the Gun. After you do, you can pick it up for easy one-shot kills. The big key points here are that the new cover system works, and works well, and the game is just plain fun, even if you’re not a big (or very good) FPS player.
http://www.newsarama.com/games/081007-QuantumOfSolace.html