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Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »Hypertrooper« (12. August 2010, 20:48)
Was hat das mit BioShock zu tun. Ohne Wasser ist das doch Mist. Das hat BioShock ausgemacht. Diese geniale Atmosphäre.
Wird das jetzt so ein misslungener Neustart wie die Need for Speed-Serie ?
Zitat
2K Games and Irrational Games Announce BioShock(R) Infinite
Creators of original BioShock(R) look to the sky in the next chapter of the award-winning franchise
2K Games announced today that BioShock(R) Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock(R) which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012.
Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.
The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
“We are excited to expand the world of BioShock, which is one of the industry’s most critically acclaimed and beloved franchises,” said Christoph Hartmann, president of 2K. “We believe that Irrational Games will lend their meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike.”
With the original BioShock, Irrational Games won “Game of the Year” awards from Game Informer, IGN, G4’s X-Play, and BAFTA and redefined what players expect from a first-person shooter. “But when it came to begin work on BioShock Infinite,” said Ken Levine, creative director of Irrational Games, “we only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption.”
Levine continued, “In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change.”
BioShock Infinite is in development for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Games for Windows(R), and is not yet rated by the ESRB.
Ich finde die Idee geil. Kann ja auch nicht jeder Teil unter Wasser spielen, irgend wann wird es auch langweilig. Wenn die Geschichte sich weiter entwickelt ist doch toll. Bin auf jeden Fall gespannt wie sich das weiter entwickelt. Unsere Welt hat sich auch verändert, oder leben wir immer noch in der Steinzeit mit Dinosaurier zusammen?
PS: Bioshock 2 fand ich ganz und gar nicht enttäuschend...
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Hypertrooper« (12. August 2010, 20:32)
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »Skorpio360« (12. August 2010, 20:43)
Stell dir vor, ich hab Bioshock 1 und 2 gespielt... ich fand beide Teile gut!
Zitat
Eurogamer: Let's turn our attention to the other half of the title, then. Was this always a BioShock game?
Ken Levine: Yes.
Eurogamer: What does BioShock mean, in that case? There are things about the tone and the art that are familiar, but the world seems very different.
Ken Levine: I think that's what we wanted to do. We're the guys that created the franchise, but BioShock was an extension of work we had done before in a lot of ways, and this is an extension of work we had done in BioShock.
But I think that it's very much a BioShock game in the sense that it's about a place. It's very important that it's a shooter set in a place where ideas are very important and ideas are the things that drive the action, and there's a notion of history, and you are empowered to go through this world and discover its mysteries and deal with the challenges in a broad range of ways.
To us, that's really what makes a BioShock game; whether it's Rapture or whether it's 1959 or it's the bottom of the sea - those things are far less important to us. Those are the expression of an idea, and the idea for us was always a lot bigger than a particular location.
Würd gerne mal das Gameplay sehen, was da gezeigt wurde. Hört sich im Preview echt cool an. Naja 2012
Stell dir vor, ich hab Bioshock 1 und 2 gespielt... ich fand beide Teile gut! Letzteres, ist ja auch klar, was soll es auch großartiges neues geben? wenn das Szenario das selbe ist. Deswegen finde ich die Idee mit diesen Teil ja auch geil. Weil es dann ja auch was neues bietet. Man sieht im Teaser auch eine Kreatur die wie ein Big Daddy aussieht. Eine Geschichte die weiter erzählt wird im späteren Zeitalter, kann auch sehr gut werden. Wenn es denn auch wirklich die Geschichte von Bioshock 1 u 2 weiter erzählt, ansonsten hätte das Spiel nur mit den Titelnamen was gemeinsam.
Zitat
“BioShock Infinite” ist ein First-Person-Shooter, der im Jahre 1912 angesiedelt ist. Der Titel soll dem Spieler eine völlig neue Geschichte und Gameplay-Erfahrung außerhalb der bekannten Grenzen von Rapture bieten und katapultiert sie nach Columbia, eine gigantische Himmels-Stadt.
Der frühere Pinkerton-Agent Booker DeWitt wurde ausgesandt um Elizabeth zu befreien, eine junge Frau, die in Columbia seit ihrer Kindheit festgehalten wird. Booker entwickelt eine Beziehung mit Elizabeth, sie ergänzen ihre Fähigkeiten, sodass sie aus der Stadt entkommen können - also im wahrsten Sinne des Wortes vom Himmel fallen können. DeWitt muss lernen in sich in schnellen Kämpfen gegen Feinde zur Wehr zu setzen, sowohl in Gebäuden als auch zwischen den Wolken. Dazu stehen ihm dutzende neuen Waffen und Fähigkeiten zur Verfügung.
Das Spiel ist für PS3, Xbox 360 und PC in Entwicklung. Weitere Details folgen bald.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Skorpio360« (12. August 2010, 20:59)
Zitat
A Message from Ken Levine
Keeping secrets is hard.
The last three years for me have been dominated by a single question: “What are you guys doing there?”
Some of you were pretty certain it was an X-COM game, which I can now safely say it is not. It is also not part of the Freedom Force, SWAT, X-Wing vs. Tie Fighter, Kingdom Hearts or Yar’s Revenge franchises. The time for discussing what Irrational Games is NOT doing is over.
Today we announce BioShock Infinite.
That’s right, this is a BioShock game.
It’s a sequel.
But it’s also not a sequel.
Let me explain.
At Irrational Games, we believe that in order to fulfill expectations, you have to defy expectations.
When we completed the original BioShock, we felt we had said all we wanted to say with Rapture, but we weren’t done with the idea that is BioShock. BioShock is so much more than a story of a single place or a single time. We had so much more we wanted to say.
There are two core principles for us that define a BioShock game. First, it has to be set in a world that is both fantastical and yet also grounded in the human experience. Second, it has to provide gamers with a large set of tools, and then set them loose in an environment that empowers them to solve problems in their own way.
It would have been easier for us to go back to the well. We could have taken the easy route. We could have simply done more of the same, but we would not have been true to ourselves as game developers. Making the original BioShock was hard. We challenged ourselves every step of the way, and we tossed aside many elements and ideas simply because they weren’t good enough.
So when we started the sequel, we said to ourselves: “We want to expand on those core principles, but beyond that, there are no sacred cows. Everything else that people know or think they know about BioShock is open for negotiation.”
You will find yourself in a completely new world. Columbia is not an unknown secret city at the bottom of the sea. It’s a creation of an America transforming from a regional agrarian collection of states into a world power with global reach.
You now play an actual character, and not a cypher who is unaware of his own identity. You are Booker Dewitt, a particular character with an established history, with a voice you will hear as he talks to himself and others in the game.
You’ve come to Columbia for a reason: to find a mysterious young woman named Elizabeth and bring her safely out of the city. She will travel with you, interact with you, and react to the situations you cause to happen, and through your relationship with her, we’re able to tell the story of this new and amazing world.
This world of Columbia presents radical differences in scale from what you are used to. You’re not crawling through corridors on the ocean floor, claustrophobic with the weight of the ocean bearing down on you. Instead you find yourself navigating through huge environments, zipping around on Sky-Lines at eighty miles per hour and getting into firefights at ranges of two thousand yards.
In fact, there is so much new and radical about BioShock Infinite that we simply can’t tell you all about it in one revelation. What we present to the world today is merely the tip of a very large iceberg. In the coming months we’ll begin to reveal more of what BioShock Infinite is all about and let the world know why we are so excited.
For now, we want to thank you all for your patience, and for sticking with us all these many months while we labored in silence.The time for silence is over. First up for the fans of this site is another episode of Irrational Behavior with Shawn Elliott that covers the announcement of BioShock Infinite and the work that led up to it. I’m sure you’ll dig it.
Down the road a bit, actual gameplay footage awaits. It’s something you’re going to want to watch more than once. Trust me on this one.
Zitat
Als wir das original Bioshock beendet haben, fühlten wir uns, dass wir alles erzählt haben, was wir mit Rapture erählten/sagen wollten, aber wir waren nicht mit der Idee fertig, die Bioshock ist. Bioshock ist viel mehr als eine Geschichte an einem Ort oder einer Zeit. Wir hatten noch soviel mehr, was wir erzählen wollen.
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »Hypertrooper« (12. August 2010, 21:53)
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