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1 601

Mittwoch, 22. Februar 2017, 09:32

Assetto Corsa | Audi Sport quattro S1 E2 @ Highlands


1 602

Freitag, 24. Februar 2017, 16:01

Wreckfest February Update 2017-02-21

Quellcode

1
http://community.bugbeargames.com/index.php/topic,9608.0.html

1 603

Sonntag, 26. Februar 2017, 09:27

Habe mal am Freitag / Samstag wieder Rennspiele auf der One gespielt.

Danach die gleichen Spiele auf einem mittleren / Leistungs PC.

Hm, habe danach die Rennspiele auf der Konsole gelöscht.

Bis auf Forza 6 macht das echt keinen Sinn auf Konsole, im Vergleich zu PC, leider.

orderbaron

Meister

Beiträge: 4 062

Wohnort: Hamburg

Beruf: Ja

  • DIRTY LAP MFR
  • Private Nachricht senden

1 604

Sonntag, 26. Februar 2017, 21:40

Habe mal am Freitag / Samstag wieder Rennspiele auf der One gespielt.

Danach die gleichen Spiele auf einem mittleren / Leistungs PC.

Hm, habe danach die Rennspiele auf der Konsole gelöscht.

Bis auf Forza 6 macht das echt keinen Sinn auf Konsole, im Vergleich zu PC, leider.


Ja so sieht es leider aus, bin auch durch mit Konsolen Rennspielen
-----------------------------------------------------------------------
PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

1 605

Dienstag, 28. Februar 2017, 19:31

Raceroom

Update:

Quellcode

1
https://forum.sector3studios.com/index.php?threads/28-02-2017-raceroom-has-been-updated.7385/

1 606

Donnerstag, 2. März 2017, 09:48

RaceRoom Racing | Formula RaceRoom US @ Silverstone Grand Prix


1 607

Mittwoch, 15. März 2017, 14:47

M6 GT3 released für RaceRoom

Quellcode

1
https://forum.sector3studios.com/index.php?threads/bmw-m6-gt3.6932/




RaceRoom Racing | BMW M6 GT3 @ Nordschleife Tourist


orderbaron

Meister

Beiträge: 4 062

Wohnort: Hamburg

Beruf: Ja

  • DIRTY LAP MFR
  • Private Nachricht senden

1 608

Freitag, 24. März 2017, 09:30

so ab Montag geht es mit Dirt los bei IR :love: :thumbup:
-----------------------------------------------------------------------
PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

1 609

Freitag, 24. März 2017, 09:39

Weckt mich wenn Rallycross fertig is. Die komischen Dirt Rummelbuden fass ich nich an :D

orderbaron

Meister

Beiträge: 4 062

Wohnort: Hamburg

Beruf: Ja

  • DIRTY LAP MFR
  • Private Nachricht senden

1 610

Freitag, 24. März 2017, 16:16

Weckt mich wenn Rallycross fertig is. Die komischen Dirt Rummelbuden fass ich nich an :D


:D , geil bestimmt und sau schwer, Oval fahre ich aber auch viel
-----------------------------------------------------------------------
PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

1 611

Donnerstag, 30. März 2017, 12:43

RaceRoom

Flag Rules

Quellcode

1
https://forum.sector3studios.com/index.php?threads/flag-rules.7614/

1 612

Donnerstag, 6. April 2017, 08:50

RaceRoom Update

ACHTUNG SPOILER! Hier klicken um einzusehen
05-04-2017


What’s New (Summary)

Flags

WTCC 2016

Game:

Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.

Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.

Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.

Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.

Fixed refueling sound continuing when refueling and returning back to garage in practice.

Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.

Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.

Fixed issue with time of day setting not applying for race 2 and 3.

Fixed so slowdown cannot reach more seconds than post race penaltytime.

Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.

Fixed Xbox One controller vibration issue.

Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.

Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.

Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.

Shadow splits are now always enabled.

Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.

Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.

Added session length format to shared memory. (if the session is time based, lap based or time+lap based).

Increased shared memory minor version to 5.

Various tweaks and fixes to data displays


VR:

Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.

The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.



Sounds, Cameras, Physics & AI:

Various AI tweaks and improvements

AI: spread out their pitstops more also in shorter races

AI: moved what they consider middle of race in lapped races back one lap

Idle engine sounds no longer include a slight presence of on-throttle samples

Fixed a case where brake sounds could be heard when standing still and steering

Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS

Audi TT RS VLN: AI speed tweaks

Aquila : AI speed tweaks

BMW M1 Procar : Chase camera tweaks

BMW M6 GT3 - Engine Throttle volume increased in cockpit

Formula Raceroom US : new sounds, AI speed tweaks

WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates

WTCC TC1 : tweaked action cameras

Karlskoga : lap not counting when passing through pitlane

Hungaroring : tightened cut track detection

Macau : Added TV camera sets

Monza : cut track detection tweaks

Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout

Paul Ricard 2A: TV camera to see the starting grid properly

RaceRoom Raceway: Added TV cameras sets

Sonoma IRL layout: Tweak AI lines

Zandvoort : Tweaked AI lines

Art:

WTCC TC1 cars : New driver animation

Switched Macau light setting to same as Paul Ricard.

Bathurst - removed tirewall blocker in mountain chicane

Zolder - Fixed weird bushes and smoothed track bumps a bit further

Portal & Backend:

Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%,
Division 3 4.00% 6.00%
Division 4 6.00% 8.00%,
Division 5 8.00% 10.00%,
Division 6 10.00% 12.00%
Division 7 12.00%+​
Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.



Mantorp Park

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (6. April 2017, 09:01)


1 613

Donnerstag, 6. April 2017, 09:26

Gibt's schon irgendwelche neuen Infos zu Multiclass-Rennen mit KIs?
Das stand doch auch mal auf der Agenda von S3.

1 614

Donnerstag, 6. April 2017, 17:07

Raceroom...da hatte ich "etlichen" Jahren mal beim Support angefragt ob es irgendwann die Möglichkeit gibt Multiplayer Rennen mit KI aufzufüllen. Antwort, ja man arbeitet dran, Jahre später nix passiert. Das Spiel hatte echt Potenzial, aber genau das fehlt mir in jedem Fall, da ich lieber gegen ein paar Kollegen fahre als gegen Crashkids. Dazu dann noch KI und perfekt wäre das Spiel.

1 615

Donnerstag, 6. April 2017, 17:09

Multiclass im SP sollte nich mehr allzu lang dauern ;)

1 616

Donnerstag, 6. April 2017, 17:25

Sehr schön.
GT3 + P1 + P2 + Spa :thumbsup:

1 617

Samstag, 8. April 2017, 08:39

RaceRoom

eSports WTCC

Quellcode

1
https://forum.sector3studios.com/index.php?threads/esports-wtcc.7690/

1 618

Montag, 10. April 2017, 16:53

Windows 10 Creators Update unterstützt nun mehr Anschlussgeräte... Desweiteren hat jemand ein Tool gebastelt und nimmt auf Anfrage jede Hardware mit auf:

Quellcode

1
[url]https://forums.forzamotorsport.net/turn10_postst87262_-UPDATED--18-3-2017---Forza-UniController--Full-support-for-DFGT--DFP--G29-and-Shifter--F430-etc.aspx[/url]


"Forza UniController aka Forza UniWheel is an application which adds support for additional wheels, gamepads and other peripherals in Forza games for PC.

IMPORTANT! If you install Creator's update for your Windows, Forza UniController will no longer work, because they completely changed how wheels are defined now. That being said there is support for additional wheels by Microsoft, so maybe yours is supported now officially.

I am working on Forza UniController v2.0 (for Creator' s update) which will allow to add ANY wheel to supported devices list automatically. I'm also working on supporting multiple devices through vJoy. Check this thread often for news."

1 619

Donnerstag, 20. April 2017, 18:08

RaceRoom Update 20-04-2017

Quellcode

1
https://forum.sector3studios.com/index.php?threads/20-04-2017-raceroom-has-been-updated.7813/#post-113698


Added McLaren 650S GT3 which is now available in the store.

Game:

Data displays:

Fixed wrong color of delta and laptime on some of the new data displays.

Fixed an issue where Low Fuel warning on data display screen wasn’t going away.

Fixed an issue on cars with new data displays where the compact HUD rev lights had issues when not using cockpit cam.

Enabled tire temperature even when tirewear is disabled.

Added speed limited revlight blinking to old data displays.

Citroen data display had a typo in "Brake balance"

Fixed issue with displays sometimes showing data for wrong car when “show opponent cockpits” was enabled.

Various other fixes and tweaks to existing displays.
Flag system:

Fixed yellow flag appearing during private Qualifying.

Fixed White flag appearing in MP Qualifying session that used rolling start.

Fixed an issue in a race with additional lap, checkered flag was showing when timer reached zero and at end of additional lap.

Fixed an issue where an illegal overtake under yellow followed by a retirement of the overtaken car would result in the impossibility to give the position back

Fixed an issue where checkered flag did not appear for final lap in MP server with flag rules enabled.

Time allowed to give a position back after an illegal overtake increased from 15 to 30 seconds

Yellow flag now triggers for cars at 20% of their predicted speed ( was 10% )

White flag trigger now requires a car to be 70 kph under its predicted speed (was 30) The other trigger condition remains at 40% of its predicted speed.
Fixed 2 Race Format only saving replay of second race.

Fixed Multiple Race format giving overall results that did not count points.

Re-enabled allowing turning shadow split off after some potential issues reported with AMD Crossfire.

Possible fix for the issue where some players, depending on setup had their input frozen.

Added some logging when initializing texture and setting video mode.

Added a new startup argument for disabling TrackIR. -disableTrackIR can now be added in Steam Launch Options.

Slow down penalty throttle limitation doesn't get activated immediately anymore, but waits until the player applies some brake. This also fixes occurrences of penalties triggering heavy lift oversteer on FWD cars.



Multiplayer:

Added handling for more JOIN_FAIL messages so error messages are more specific.

Fixed so join request timeouts are correctly reported as a timeout instead of generic lost connection message.

Added some fixes when on occasion, connections were not dropping when leaving sessions.

Changed so client doesn't respond to ping requests unless connected or trying to join.



Sounds, Cameras, Physics & AI:

Citroen WTCC 2016 has received a slight increase in engine torque at low to med rpm.


Art:

Audi TT cup cars have a new display

Audi DTM 2016 finally has its new display


Backend & Portal:

Fixed top Leaderboard banner in competitions not scaling properly.

Fixed a minor alignment issue with VIP drivers description box in Portal.

Fixed exit "x" button on partner page section clipping with the page and looking out of place.

Fixed facebook section in partner page overlapping with top banner.

Some fixes to the redeem popup in portal.

Fixed error 13 some players were receiving after exiting wtcc championship round 1.

Fixed so players from USA and Canada get USD as default currency instead of the global default EUR.

1 620

Sonntag, 23. April 2017, 19:00

RaceRoom eSports WTCC @ Monza Live

Quellcode

1
https://www.youtube.com/user/TheFIAWTCC/live

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