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1 682

Mittwoch, 2. August 2017, 16:17

RaceRoom Update 02-08-2017

New content:

BMW M235i Racing


Game:

Lowered default minimum force setting for Thrustmaster wheels.
Fixed Slow Down penalty calculations on turbocharged cars
Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
DRS no longer deactivates from lateral G’s
Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
Change so the pitlane speed information overlay always shows when inside the pitlane.
Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
Fixed some data displays showing a ticker counting up to 0 at race starts.
Fixed an invalid lap overlay that was sometimes showing without any text.
Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
Game now aborts start-up if no display adapter resolution was found.


Multiplayer:

Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
Fixed a case where disconnected players would sometimes remain visible on the HUD track map.


Sounds, Cameras, Physics & AI:

All cars: new external gearshifts added.
All cars: Adjusted suspension sounds.
All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
Audi TT cup : Increased AI respect for other cars space
Mercedes 190 DTM 1992 : New sounds
Opel Omega DTM 1992 : New sounds
Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
Nordschleife : Tweaked AI speed in Carousel.
Spa-Francorchamps : added some fly by cameras


Portal & Backend:

Added Team information on player profile and leaderboards.
Free content is now visible again in store.


Art:

Lada Vesta 2017: Fixed an interior window texture
Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.


RaceRoom Racing | Singleplayer Race | BMW M235i Racing @ Nürburgring Nordschleife VLN

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (2. August 2017, 16:33)


1 683

Sonntag, 20. August 2017, 09:01

rF2 Roadmap Update August

Quellcode

1
https://www.studio-397.com/2017/08/roadmap-update-august-2017/

1 685

Mittwoch, 30. August 2017, 12:40

Raceroom

Different Tyre Compounds+Live Stream

Quellcode

1
https://forum.sector3studios.com/index.php?threads/different-tyre-compounds.9221/

1 686

Dienstag, 5. September 2017, 17:53

RaceRoom

Imola

Quellcode

1
https://forum.sector3studios.com/index.php?threads/imola-coming-to-raceroom.9264/

1 687

Freitag, 8. September 2017, 18:19

Quellcode

1
https://forum.sector3studios.com/index.php?threads/quick-reifendiscount-cup.9294/


Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (8. September 2017, 18:25)


1 688

Dienstag, 12. September 2017, 14:45

RaceRoom


12-09-2017

Highlights of this update:

Imola is now available
Warmup sessions are now an option on dedicated servers
Tire compounds for Formula RaceRoom X-17 and U.S.

Game:

Reduced Join Lags in multiplayer
Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
Results files generated by the dedicated server now include car class information and results per class.
Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
Improved AI decision making in pitstops when it comes to tire wear and changing tires.
Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
Custom Championship default naming now includes the car class name instead of just the date and time.
Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
Added variables for tire compounds in shared memory.
Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
Added a default profile for Fanatec 2.5 wheelbase.

Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

Sound, Physics & AI:

Audi R18 : Fixed the default driving camera that was too high
BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.

Chang International : updated cut detection rules
Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.

Art:

BMW 134 Judd - New driver animation
BMW M6 GT3 : improved the yellow headlights visuals
Chevrolet Daytona Prototype : New driver animation
DMD P20 : New driver animation
Mistral M530 : New driver animation
Mistral M531 : New driver animation
Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.


RaceRoom Racing | Ford Mustang GT3 @ Imola

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (12. September 2017, 16:41)


1 689

Dienstag, 12. September 2017, 18:34

RaceRoom

12-09-2017

Highlights of this update:
Wieder keine Multiclass-Rennen im Singleplayer. :thumbdown:

1 690

Montag, 18. September 2017, 16:51

RaceRoom Tripple Screen Support!

Quellcode

1
https://forum.sector3studios.com/index.php?threads/is-it-only-me.9372/#post-129456

orderbaron

Meister

Beiträge: 4 062

Wohnort: Hamburg

Beruf: Ja

  • DIRTY LAP MFR
  • Private Nachricht senden

1 691

Dienstag, 19. September 2017, 10:58

Wahnsinn, jetzt fangen die erst mit Tripple an :stupid: wo der Zug auf VR weiterrollt, VR Support kommt dann 2024 ? :D
-----------------------------------------------------------------------
PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

1 692

Dienstag, 19. September 2017, 11:23

RaceRoom hat schon ne ganze Weile VR Support. Guten Morgen :D

Seit Januar um genau zu sein.

Quellcode

1
https://forum.sector3studios.com/index.php?threads/openvr-support.7109/

orderbaron

Meister

Beiträge: 4 062

Wohnort: Hamburg

Beruf: Ja

  • DIRTY LAP MFR
  • Private Nachricht senden

1 693

Dienstag, 19. September 2017, 11:31

RaceRoom hat schon ne ganze Weile VR Support. Guten Morgen :D

Seit Januar um genau zu sein.

Quellcode

1
https://forum.sector3studios.com/index.php?threads/openvr-support.7109/


na immerhin :thumbsup:
-----------------------------------------------------------------------
PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

1 694

Dienstag, 19. September 2017, 12:52

AC1 ist durch Ende des Jahres. Ich kauf nix mehr und warte auf Teil 2 denk ich.


"Just came back from Sim-Expo were we had a ~40 Minutes Interview with Marco.

Oh boy, where do I start...

- BMW M6 GT3 won't happen, so it's not a joke But there are ongoing negotiations with BMW which Marco didn't explain in detail
- Laguna Seca is laserscanned and is expected for the end of the year
- LS will be part of a Bonus Pack free of charge including cars like Maserati Quattroporte, Alfa Romeo Giulia QV, Alfa Romeo Stradale 33 and more (can't remember the rest right now)
- Audi TT Roadcar which was mentioned in last New Years Blog won't happen because they decided on the Cup Version which was included in RTR Pack
- While legal problems with LS were solved, track designer Simone Trevisiol was busy with other projects which Marco didn't explain further, so no clue if it's AC related.
- Kunos is currently in R&D phase (Research & Development) for the next project. Evaluating the options for a new graphics engine (in house or third party) and other stuff.
- Even if it will be a game located in space it will have Day/Night and rain
- There are no plans to bring Fiorano, neither as track nor as showroom"

orderbaron

Meister

Beiträge: 4 062

Wohnort: Hamburg

Beruf: Ja

  • DIRTY LAP MFR
  • Private Nachricht senden

1 695

Dienstag, 19. September 2017, 14:27

:thumbup:
-----------------------------------------------------------------------
PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

1 696

Dienstag, 26. September 2017, 15:35

RaceRoom Sepang Circuit

Quellcode

1
https://forum.sector3studios.com/index.php?threads/sepang-international-circuit.9425/

1 697

Dienstag, 26. September 2017, 20:02

rF2 Roadmap Update September

Quellcode

1
https://www.studio-397.com/2017/09/roadmap-update-september-2017/



Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (27. September 2017, 10:02)


1 698

Mittwoch, 27. September 2017, 11:16

"Congratulations to Callaway Competition for winning the drivers & team championship of the ADAC GT Masters 2017 with their own developed Corvette C7 GT3-R.
Special thanks to the team who gave us access to the car to record the awesome sound.
The Corvette C7 GT3-R will become available with the next patch!"




1 699

Freitag, 29. September 2017, 13:33

RaceRoom

Sepang:

Quellcode

1
http://game.raceroom.com/store/tracks/all/sepang






Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »AK1504« (22. Oktober 2017, 18:44)


1 700

Mittwoch, 11. Oktober 2017, 11:50

Gute KURZÜBERSICHT zu iRacing.

http://www.autobild.de/artikel/simracing…t-11397181.html

Hatte Aufgrund längerer Zeitprobleme das Spiel nicht gespielt. ForceFeedback ist echt Wahnsinn! Was früher schon ganz gut war, ist jetzt fast nicht zu topen. Alles spürbar. Boden, Wellen, Untergrund. Respekt.

Aber aufgrund meiner langen Ausfallzeit nicht mehr Konkurenzfähig ;)

Zurzeit sind neben dir 36 Benutzer in diesem Thema unterwegs:

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