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1 761

Freitag, 22. Juni 2018, 13:58

Become a real racing driver - Super Racer

Quellcode

1
https://forum.sector3studios.com/index.php?threads/become-a-real-racing-driver-super-racer.10950/

1 762

Sonntag, 1. Juli 2018, 06:45

rFactor 2 Roadmap Update June 2018

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1
https://www.studio-397.com/2018/06/roadmap-update-june-2018/




rFactor 2 | BMW M8 GTE @ Monza GP

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (1. Juli 2018, 16:31)


1 763

Sonntag, 8. Juli 2018, 18:35

Quellcode

1
https://twitter.com/janseyffarth/status/1015990444231200768

1 764

Mittwoch, 11. Juli 2018, 15:31

RaceRoom July Update

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1
https://forum.sector3studios.com/index.php?threads/11th-july-2018-raceroom-has-been-updated.11025/

1 765

Samstag, 14. Juli 2018, 08:03

Reiza and S397 to work on a rF2 Reiza pack:

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1
https://twitter.com/ReizaStudios/status/1016691875670122496



"Update regarding the recently announced Reiza rF2 Bundle​, which Reiza Members / crowdfunding backers may find relevant"


Quellcode

1
https://forum.reizastudios.com/threads/reiza-rf2-bundle.3963/​

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (14. Juli 2018, 08:10)


1 767

Sonntag, 12. August 2018, 12:24

GTR3 mit WEC

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1
https://www.racedepartment.com/threads/confirmed-gtr-3-the-official-fia-world-endurance-championship-game.157938/



Update

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1
https://www.racedepartment.com/threads/confirmed-gtr-3-the-official-fia-world-endurance-championship-game.157938/page-16#post-2807178

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (13. August 2018, 23:34)


1 768

Mittwoch, 15. August 2018, 15:31

WTCR eSport in RR

Quellcode

1
https://www.eurosport.com/wtcr/esports-wtcr-oscaro-online-championship-set-for-lift-off_sto6887560/story.shtml


Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (15. August 2018, 17:39)


1 769

Dienstag, 28. August 2018, 22:30

Exclusive: GTR3 Interview

Quellcode

1
https://www.racedepartment.com/threads/exclusive-gtr3-interview.158617/

1 770

Montag, 10. September 2018, 14:43

Assetto Corsa Competizione Early Access startet am 12.9. mit 24,99€ (Details in der Roadmap)



Early Access Roadmap mit Preisen

Quellcode

1
https://www.assettocorsa.net/competizione/roadmap/



Assetto Corsa Competizione - Another great journey is about to begin!

Quellcode

1
https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-another-great-journey-is-about-to-begin.50723/



Aero.I believe I can fly…

Quellcode

1
https://www.assettocorsa.net/forum/index.php?threads/aero-i-believe-i-can-fly%E2%80%A6.50787/



Tyres! oh... it's raining...

Quellcode

1
https://www.assettocorsa.net/forum/index.php?threads/tyres-oh-its-raining.50739/



The ACC Rating system. We want to help you improve

Quellcode

1
https://www.assettocorsa.net/forum/index.php?threads/the-acc-rating-system-we-want-to-help-you-improve.50766/

1 771

Dienstag, 25. September 2018, 15:06

Assetto Corsa Competizione 0.1.2 | Singleplayer Race | Huracan GT3 @ Nürburgring GP


1 772

Montag, 19. November 2018, 11:45

RaceRoom Black Friday Sale 2018

Quellcode

1
https://forum.sector3studios.com/index.php?threads/black-friday-sale-2018.11977/




ACC Update 0.3

Quellcode

1
https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-early-access-release-3-is-out-now-on-steam.53031/

1 773

Dienstag, 20. November 2018, 15:42

RaceRoom: Lotus Evora joins the GT4 grid

Quellcode

1
https://forum.sector3studios.com/index.php?threads/lotus-evora-joins-the-gt4-grid.11986/

1 774

Donnerstag, 22. November 2018, 20:07

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (24. November 2018, 20:49)


1 775

Mittwoch, 28. November 2018, 18:10

RaceRoom 28th November Update

Quellcode

1
https://forum.sector3studios.com/index.php?threads/28th-november-update.12068/

orderbaron

Meister

Beiträge: 4 062

Wohnort: Hamburg

Beruf: Ja

  • DIRTY LAP MFR
  • Private Nachricht senden

1 777

Mittwoch, 5. Dezember 2018, 22:13

IR nicht vergessen :D
-----------------------------------------------------------------------
PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

1 778

Mittwoch, 12. Dezember 2018, 17:51

iRacing Patch Release Notes December 4th, Season 1 Build


This season release includes the long awaited Day/Night & Time of Day system, a pair of free tracks, two new cars, and a host of updates, features, and fixes for your iRacing enjoyment. We hope to see you out on the track!


Some highlights include:
• Day/Night & Time of Day
• Dallara F3
• Formula Renault 3.5
• Charlotte Motor Speedway (Roval)
• Tsukuba Circuit (7 Configs)
• iRacing BETA Interface – Home and Leagues
• New Crowd System
• New Controls and Force Feedback Settings
• Brake Bias Adjustments for Fixed Setups


Full 2019 Season 1 Release details:

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https://www.iracing.com/patch-hotfix-release-notes/











ASSETTO CORSA COMPETIZIONE EARLY ACCESS RELEASE 4


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1
https://www.assettocorsa.net/competizione/news/



0.4.0

– New Ferrari 488 GT3
– New Hungaroring circuit
– Preview: Race weekends in Multiplayer
– Added version 1 of the Broadcasting SDK (including test/example application)
– Fixed look around in chase camera
– Added Lock to Horizon option for Cockpit cameras (Alt+H to toggle, Shift+H and Ctrl+H to increment/decrement partial effect)
– Added Confirm popup for NextSession, Restart, Pits and Quit button in ingame menu
– Mirror options are now split in two: “Quality” and “View distance”
– Added Fuel indicator in car HUD
– Added Laps information for Hotstint online leaderboards on “Special events” page
– Corrected brake heat influence on core tyre temps
– Adjustments in cars inertia
– Adjustments in tyre model and tyre flex, should result in better kerb behaviour
– Added TC2 (TC initial cut) feature of F488. Physics, Controls, Setup
– Fixed Tyres IMO (Inside Mid Outside) HUD visualisation
– Fixed Ferrari 488 AI stopping without fuel in long races
– Fixed wrong car systems during replay
– Added lap tag in the replay HUD
– Fixed cumulative automatic highlights endtime
– Instant replay support for Broadcast app
– Fixed focused car when entering or leaving replay
– Fixed wrong time session start after a restart/next session
– Fixed potential exterior camera issues for multiplayer
– Fixed potential wrong near plane during starting sequence
– Fixed proximity indicator according to the focused car
– Added new skins for featured cars
– Car dash luminosity readjusted for new exposure values
– New Total (TO) rating representing strength and completeness (visible in the Rating Profile)
– New driver category (visible in the Rating Profile)
– CarControl Rating adjustments: alien performance now will still have overdrive, but less significant
– CarControl Rating adjustments: very good driving performance will show values of CC 95+
– TR/CN/CC: Fixed false-positive detection of “way too hard” for bends and kinks
– Hotstint now shows laps in the menu leaderboard
– Hotstint gaps now correctly display lap gaps / time gap within the same lap
– Added backend connection state indicator to relevant menu pages
– Added HUD page for broadcasting
– Added HUD page with the current timetables
– Holding TAB will temporarily show the timetables HUD page
– Prevent Ambient sound to play during in game menu
– Improved camera fading when switching cameras



Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (13. Dezember 2018, 11:00)


1 779

Mittwoch, 19. Dezember 2018, 16:19

RaceRoom Update

Quellcode

1
https://forum.sector3studios.com/index.php?threads/19th-december-2018-update.12251/

1 780

Freitag, 25. Januar 2019, 19:21

ASSETTO CORSA COMPETIZIONE EARLY ACCESS UPDATE 0.5

Changelog

0.5.0

– New Emil Frey Jaguar G3 car.
– New laserscanned Circuit Zolder racetrack.
– New special events with online leaderboards.
– Fixed disappearing main menu UI in VR.
– Texture memory optimizations.
– Fixed a chase cam rotation bug.
– Fixed a TV camera bug.
– Car light improvements in TV camera views.

– New inertia calculation method and new more accurate inertia value (advice for setups, use softer fast damper to let the body move and settle, instead of having the car and wheels jumping)

– New motion ratio calculation for dampers resulting in more accurate values dedicated for each car.

– New ABS feature. ABS now never lets higher than 70% difference between left and right brake pressure. Improves behaviour on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. Might need more rear brake bias on certain cars.

– Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6).

– Improved TC off on gear-change functionality. TC is instantly switched off and on again when a gearchange occurs, in order to protect the engine and drivetrain from heavy vibrations, especially on situations where kerbs and the engine limiter are involved (part of real cars’ TC logic too, occasionally they will even not allow the gearchange). Now the TC off timing is car-dedicated and optimised. Some cars might handle a gear change better than others.

– Improved tyre thermal model, especially wet tyres.
– Improved tyre grip when tyres are overheated, such as after a spin.
– More tyre wear when tyres are overheated, no free meal.
– Corrected bumpstop position and functionality of the Ferrari 488 GT3.

– New ECU maps for all cars. ECU maps now influence power, fuel consumption and throttle maps. Usually the lower number is the more powerful and has the most power consumption. After the initial 3-4 values, it switches to wet ECUmaps with similar power and fuel consumption but different throttle maps. Please check the official forum for all the released cars’ ECU map characteristics.

– New launch control for all cars. Now with manual clutch, just engage 1st gear, put the clutch and accelerator to the floor and the engine will stabilize around 5000rpm. Release the clutch gradually while keeping the accelerator fully open to avoid stalling.

– Audio engine optimizations
– Fixed potential wrong volumes switching cameras
– Fixed time multiplier for the end race replay
– Fixed wrong trackmap cars position during replay
– Intro sequence updated




Assetto Corsa Competizione 0.5.2 | Quick Race + Replay | Emil Frey Jaguar G3 @ Circuit Zolder

Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von »AK1504« (13. Februar 2019, 23:43)


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