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orderbaron

Meister

Beiträge: 3 997

Wohnort: Hamburg

Beruf: Ja

  • DIRTY LAP MFR
  • Private Nachricht senden

81

Mittwoch, 28. August 2019, 10:02

Ich hab's und finds mega. Hab, aufgrund nicht vorhandenem Gaming PC, nun knapp 6 Jahre darauf gewartet. Wenn man die Zeit seit Ultimate Carnage nimmt noch viiiiel länger. Ist die 40 bzw. 60 aufjedenfall wert auch wenn sie schon noch einiges zu recht patchen müssen. Allerdings ist auch schon einer angekündigt.


ok das ist doof, auf PC Super, für 20 Euro damals im early Access und Mods ohne Ende und mit Lenkrad auch Super
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PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP

82

Mittwoch, 11. September 2019, 10:44

Erster Season Pass Content ist erschienen


83

Donnerstag, 24. Oktober 2019, 16:06

PC: Fall Update now available! (Für Konsolen in Kürze)

Quellcode

1
http://community.bugbeargames.com/threads/pc-fall-update-now-available.11950/

84

Dienstag, 17. Dezember 2019, 21:06

Holiday Update released!

Quellcode

1
http://community.bugbeargames.com/threads/holiday-update-released.12043/


HIGHLIGHTS
  • Two new tracks: Hellride & Vale Falls Circuit
  • Event voting in multiplayer
  • Player hosted public servers
  • Car customization in multiplayer lobby
  • Visualization for cars that just have been reset
  • Ragdoll can now be reset after driver was ejected
  • Support for DLC Modified Monsters Car Pack
  • Various stability & performance improvements

85

Freitag, 14. Februar 2020, 23:15

Update for Rusty Rats Car Pack DLC now available!

Quellcode

1
http://community.bugbeargames.com/threads/update-for-rusty-rats-car-pack-dlc-now-available.13287/


We're pleased to announced the availability of the new exciting DLC: Rusty Rats Car Pack!






To coincide with the DLC launch, we've also taken the opportunity to update the game to the latest version on all platforms to bring forth the latest bug fixes and quality of life enhancements, including a number of critical improvements to online functionality. For full information on the latest update please check out the full release notes of the patch below.

DETAILED RELEASE NOTES

Game version
  • Xbox: 1.2.0.3
  • PS4: 1.23
  • PC: 1.255957


CONTENT
  • Added support for DLC Rusty Rats Car Pack.


MULTIPLAYER
  • Increased robustness of the console window.
  • Server no longer crashes when "%" character is used anywhere in a message or a username.
  • All vehicles are no longer shown as "Not Eligible" for the host if "Host's Car" car restriction is set.
  • UI is now correctly handled whenever player is kicked while in the lobby sub menus.
  • AI now correctly uses the difficulty settings as set in the lobby options.
  • (XB1/PS4) Clients can no longer join a server if the owner has already quit.
  • (PC) AI difficulty can be now configured in the dedicated server settings.
  • (PC) Clients are now given more time to load the cars during the countdown, reducing lag spikes in the lobby.


GAMEPLAY
  • Reset effect (car flickering) can now be enabled/disabled in the Settings, Gameplay menu.
  • On Hellride, it should be no longer possible to drive on top of the steel mesh and cause the game to glitch out.
  • On Big Valley Speedway Figure 8, it's no longer possible to cut the first lap short.
  • Track surface information is now correctly displayed for Vale Falls.
  • Added release delay to digital clutch to prevent shifting exploit (previously you could shift instantly, giving unfair advantage).
  • In derby events, AI now has better awareness of the arena boundaries, reducing the chance of it smashing blindly into barriers.
  • AI now uses Roadcutter in Class A.
  • 1st person camera angles now work correctly on Bugzilla.
  • Exhaust backfire effect now works correctly when "Big Headers" are equipped for Starbeast.
  • Improved Wardigger suspension setups.


AUDIO
  • Replaced the engine audio for Hornet.
  • Loudness balancing of vehicle engine audio.
  • 5.1 surround mixdown and 3D attenuations adjusted for more precise spatial positioning of ai vehicles.
  • Adjusted concrete wall collision effect asset design to match game engine implementation.


SYSTEM
  • Fixed a rendering issue that resulted in the skidmarks flickering occasionally.
  • Fixed contact effects for large vehicles such as School Bus and Motorhome.
  • The player starting credits (10 000 CR) are now correctly awarded when launching the game for the first time.
  • Credits rewarded during an online session are no longer lost when terminating the game (instead of quitting properly) while in lobby.
  • Added guards to prevent the save data from becoming corrupt.
  • (XB1X) Resolution can be now changed in the Settings menu between Full HD and 4K.
  • (PC) The game now attempts to remove the bogus read-only flag from the save data files that caused the game not to launch.


Thanks for taking the ride with us and happy wrecking!

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