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[ MULTI ] Anthem

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21

Freitag, 22. Februar 2019, 15:22

Das Spiel hat bei mir kein HDR.Sollte Anthem nicht HDR bekommen?
Ich finde auch in den Einstellungen nichts.Nur den normalen Helligkeitsregler.
Bin grad am Installieren werde dann berichten .
Auf der Hülle steht jedenfalls 4K Ultra HD und HDR

22

Freitag, 22. Februar 2019, 15:54

?( Also die Beta lief noch mit HDR aber das fertige Spiel scheint wirklich kein HDR zu besitzen obwohl es auf der Hülle steht .
@Neo weißt du was davon ?

23

Freitag, 22. Februar 2019, 16:42

Bug im Day One Update.

und es gibt keinerlei HDR regel


es hat ohne probleme die ganze Woche funktioniert (bis das Update kam)

sie sind aber dran und wollen es so schnell wie möglich fixen

betrifft übrigens alle Konsole
nicht nur Xbox.

24

Freitag, 22. Februar 2019, 16:50

Ok Danke Neo!
Dann spiel ich erst mal Dirt Rally 2.0 :love:

25

Freitag, 22. Februar 2019, 17:36

Anthem current and upcoming changes - 2/22/2019

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https://www.reddit.com/r/AnthemTheGame/comments/atjevm/anthem_current_and_upcoming_changes_2222019/


Hey Freelancers,

As some of you have noticed there are certain fixes that we can make without any patches (live changes), but there are others that require a client-side fix that needs to be downloaded. We have identified the following issues and are working on a client patch to resolve them:


The final boss in the Heart of Rage stronghold isn’t appearing if the group wipes before engaging

HDR is currently disabled on consoles (Xbox One and PS4)

Some players are encountering issues that are causing them to crash


While the team continues to work on the above fixes they were able to address some of the live issues that have been reported:


Coin changes for Daily/Weekly

We have fixed an issue that displayed and rewarded the incorrect amount of Coin from various activities


Stronghold Matchmaking

We have extended the timer that allows for matchmaking in a stronghold. This should allow groups to fill easier when matchmaking


Non-stop Rain

We have fixed an issue that was causing it to rain in game more than intended


Fusion Proc Bonuses on Weapons

Weapons were incorrectly applying infusion proc/bonuses from being equipped when they should only have been applying bonuses from the weapon that was in the active slot


Chests found in Missions changes

Chests found in missions now have less of a chance to drop higher tiered items


Emotes Not Properly Saving

We have fixed the issue that was causing emotes not to save properly when bound


Shield Fix

We corrected an issue that was allowing players who still have shields active to be one shot by high damaging attacks

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26

Freitag, 22. Februar 2019, 18:32

Danke Neo und AK.
Wollte das Spiel schon löschen und neu installieren.

27

Freitag, 22. Februar 2019, 23:07

Anthem – our Live Service begins

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http://blog.bioware.com/2019/02/22/launch-anthem-our-live-service-begins/



AKT 01 – ECHOS DER REALITÄT

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https://www.ea.com/de-de/games/anthem/acts

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (22. Februar 2019, 23:12)


28

Samstag, 23. Februar 2019, 06:48

Anthem fixes for 2/23/2019

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https://www.reddit.com/r/AnthemTheGame/comments/atr55f/anthem_fixes_for_2232019/


Hey Freelancers,

Yesterday we let you know that we were working on some issues and a patch is being prepared to deploy on
February 23rd around 7am CT to address them. Here is the list of fixes:

The final boss in the “Return to the Heart of Rage” stronghold and crit path mission will now properly appear if a squad of freelancers wipe before reaching it.

HDR on consoles can now be properly turned on.

Fixed a number of issues that were causing players to crash.

We are continuing to investigate additional issues that the community have been reporting and will provide more updates on when they will be fixed.

29

Sonntag, 24. Februar 2019, 12:41

Anthem Ability Chart (with Damage Types)

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https://www.zockify.de/anthem/ability-chart/

30

Dienstag, 26. Februar 2019, 07:08

HDR funzt wieder , ja

aber schlechter als vor dem DayOne Update.

da hat es weitaus mehr sinn gemacht als das was jetzt zu sehen ist

müssen sie also nochmal ran.

32

Donnerstag, 28. Februar 2019, 09:40

Anthem Loot Update

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https://www.reddit.com/r/AnthemTheGame/comments/avm9yn/anthem_loot_update/

33

Samstag, 2. März 2019, 16:22

Anthem Patch Notes for 2/28/2019

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https://www.reddit.com/r/AnthemTheGame/comments/avrqr9/anthem_patch_notes_for_2282019/


Hey Freelancers,

This morning we will be deploying a patch with the following changes:

The tethering timer for missions has been increased. Players should now have more time to catch up to their Squad before seeing a countdown timer.

The Swarm Tyrant encounter in the Tyrant Mine Stronghold can no longer be reset by the entire Squad exiting to the main menu and rejoining the session in progress.

Players are no longer able to reopen chests that have already been looted in Strongholds.




Anthem hotfix for loot - 2/28/2019

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https://www.reddit.com/r/AnthemTheGame/comments/avxrqu/anthem_hotfix_for_loot_2282019/


Hey Freelancers,

Here is the update that you were all waiting on! The following changes are now live:

Items will no longer have inscriptions on them that are not appropriate for that specific item. NOTE: This only applies to items obtained after the patch. Items obtained prior to the hotfix will still have the same inscriptions they had before.

Masterwork crafting costs have been reduced from 25 -> 15 Masterwork Embers. The amount of plants, metal and parts required for crafting a Masterwork item have also been reduced.

We are still working on the change that Ben Irving had mentioned in his post where common and uncommon items will no longer drop once players hit level 30.

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34

Montag, 4. März 2019, 08:55

Ich wär ja stark dafür dass sie "Freelancer Down" noch mal reparieren. Mit Randoms am Wochenende in 6 Versuchen nicht die Dominion Horde auf dem Rückweg ausrotten zu können nervt etwas.
Also falls Ihr da noch nicht gewesen seid: Wenn Haluk seinen Alleingang startet, geht auf jeden Fall in der Enklave bei seinem Stellplatz vorbei um sicher zu sein, dass er weg ist.
Und hofft dass alle anderen das auch getan haben. Angeblich solls dann weiter gehen an der besagten Stelle.
Ansonsten muss ich mal sagen: Das Spiel ist klasse. Macht mir bisher tierisch laune und das obwohl das Spielprinzip jetzt auch nicht unbedingt abwechslungsreich ist, wenn mans nüchtern betrachtet. Durch die Dialoge und Story die man immer mal neben dem Gegnermätzeln bekommt, wird es irgendwie nicht monoton. Zumal ich bisher auch erst einmal einen Ort im Rahmen der Fort Geschichten zweimal aufgesucht hatte. (Matthias mal abgesehen)
Gibt auch fast nach jedem Ausflug was neues zu verwerten...

Also so als "Destiny war laaaangweilig und ich mag eigentlich keine Rollenspiele" Spieler: Leider geil das Teil.

35

Donnerstag, 7. März 2019, 12:50

Anthem Patch Highlights 12. März

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https://mein-mmo.de/anthem-highlights-patch-12-maerz/



What You Need to Know About Inscriptions in Anthem

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https://www.reddit.com/r/AnthemTheGame/comments/ay55nv/what_you_need_to_know_about_inscriptions_in_anthem/

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (7. März 2019, 13:23)


36

Montag, 11. März 2019, 10:04

Anthem Update 1.0.3

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https://www.reddit.com/r/AnthemTheGame/comments/ayx8go/anthem_update_103/

37

Donnerstag, 14. März 2019, 16:26

Ok Bioware, what's going on?

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https://www.reddit.com/r/AnthemTheGame/comments/b0k2yw/ok_bioware_whats_going_on/eih2azb/

38

Freitag, 15. März 2019, 17:27

GAME UPDATE – MARCH 15, 2019

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https://www.reddit.com/r/AnthemTheGame/comments/b1gv49/game_update_march_15_2019_various_improvements_to/



"This change is live in the game NOW, so jump in and enjoy it. We look forward to hearing your thoughts. Note this change might take a few hours to propagate around all our servers for players currently in game."

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https://twitter.com/crobertson_atx/status/1106590300548595713

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (15. März 2019, 17:36)


39

Dienstag, 19. März 2019, 19:20

Bioware: Anthem – Post Launch Update

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http://blog.bioware.com/2019/03/19/anthem-post-launch-update/

40

Mittwoch, 20. März 2019, 22:14

Developer Livestream - March 20th, 2019

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https://www.reddit.com/r/AnthemTheGame/comments/b3cifn/developer_livestream_march_20th_2019/





Summary

Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind.

Elysian Caches
  • Elysian caches are available at the end of Strongholds when the boss has been killed
  • They can contain vanity items and crafting embers
  • You get a key for the cache by completing a select daily challenge
  • Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards
  • The number of keys is listed in Fort Tarsis next to how much coin you have

Forge improvements
  • There is now no loading screen to get into the Forge
  • It can be accessed anywhere from Fort Tarsis
  • All equipped components are now listed under the weapons and gear
  • These improvements are an incremental step to Forge improvements
  • A stat screen is still being investigated. No news to share yet.

Loot
  • Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries
  • Strongholds and freeplay chests will see improved drop rates for rarer gear

Legendary missions
  • Legendary missions will be added to the game. These are more difficult, replayable critical path missions.
  • There will be 6 missions on release, with one playable each day.
  • There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury
  • You do not need to start conversations with NPCs to initiate these missions - they will always be on the map

FOV Options
FOV sliders have been added to the PC version of the game. The options include:
  • Ground FOV
  • Zoomed FOV
  • Pilot FOV
  • Flight FOV
  • Swim FOV

Miscellaneous changes, improvements and fixes
  • NVIDIA DLSS support has been added. SLI support is still being looked into.
  • There is the usual performance optimisations included. This is described as being an ongoing project that is never finished.
  • Salvaging in the vault should be near instant now.
  • Lots of fog walls have been removed, especially in Strongholds.
  • More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it.
  • You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).
  • The bug where you respawn timer would reset if your revive was cancelled has been fixed.
  • The bug where you could no longer interact with the environment or revive teammates has been fixed.
  • Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.
  • You know hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.
  • More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy.
  • There have been various fixes and buffs to Masterwork components.
  • The armour bug should have been addressed, but please feed back if you are still experiencing issues.
  • The bug where Strongholds/missions/contracts go missing from your map has been fixed.
  • Masterwork ember drop rates have been increased.
  • Improvements have been made to address the "Pilot data error" issue.
  • Consumables can now be sorted by name/rarity.
  • When diving into deep water, the transition is now smoother.

Still being looked into/investigated
  • Javelins receiving Legenday/Masterwork components that fit in the wrong Javelin
  • New enemies and new story additions
  • Better communication systems
  • A stats screen
  • Achievements not popping
  • Support gear Masterworks
  • SLI support
  • Improved inventory space

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »AK1504« (20. März 2019, 22:55)


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